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I wanted to use [rubyzip](https://github.com/rubyzip/rubyzip) in my game so I was looking for how to load gems.
The results written here are a result of brainstorming with Nathan and Splendide Imag…
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This commit update it, but mkxp-z uses it's own Ruby fork
https://github.com/Nathan-MV/mkxp-z/commit/c5435a1c17a1332248f533f4d0b1acfe5c6a2a61
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If mkxp-z reads in an `mkxp.json` file with malformed JSON, it will close immediately with no information reported whatsoever. It would be preferable to handle this gracefully and report the error to …
Eblo updated
8 months ago
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It might be interesting to support TTS in mkxp-z. Not sure what the implementation would look like, but [Ren'Py has TTS](https://github.com/renpy/renpy/blob/master/sphinx/source/self_voicing.rst), so …
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MKXP takes far too long to boot up. I think it's related to Ruby's stack allocation, maybe in thread_pthread.c?
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There are some differences between how RPG Maker renders text and how mkxp does it. I do not fully understand the underlying differences myself.
Textbox in the official VX Ace player:
![image](htt…
Eblo updated
8 months ago
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Would be great to have a list of things that are currently working and those that are not. I might be interested in working on this since the liberal licensing would allow this to go iOS, unlike mkxp …
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@Eblo i choose you!
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Currently, the configuration and assignment of keybindings are managed internally to mkxp-z; Ruby can only read direct scancodes or the button names. The view and edit for button assignments is handle…
Eblo updated
5 months ago
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Because of how the F1 keybinds menu is written, it uses the wqy-microhei.ttf font. However, because of the way make-appimage.sh is setup, that font actually doesn't copy over. The game can't find the …