-
Hola como andas? queria saber si me podrias contar un poco del proyecto, si va a ser open source y demas.
-
Right now apps can store stuff I assume per user - but this is more like a localstorage that only the user can see. I want an app to be able to store things at an app level so that when the app runs '…
-
It would be fun to implement new flag for server - to disable 'watch'
"Watch" (F3 -> 'watch') -- other players will be capable of watching your character and all the events within your character’s …
-
```
A long time ago it was discussed if it would it be better to compress
packets (GZIP) before sending them and then the packets would be
uncompressed when received by client/server. This could redu…
-
**Is your feature request related to a problem? Please describe.**
Currently the client loads textures, audio files, and all other resources as needed, even if in the middle of rendering a fram…
-
```
A long time ago it was discussed if it would it be better to compress
packets (GZIP) before sending them and then the packets would be
uncompressed when received by client/server. This could redu…
-
As part of the Groth16 Phase 1 setup for Plumo, we apply a public random beacon value as the last contribution. As described in the [MMORPG paper](https://eprint.iacr.org/2017/1050.pdf), a random beac…
-
```
A long time ago it was discussed if it would it be better to compress
packets (GZIP) before sending them and then the packets would be
uncompressed when received by client/server. This could redu…
-
What about to add update check?
-
If you are like me, it's nice to dig around and follow along when source code is provided. There were a couple hurdles getting running on this one so I figured I'd share.
## Server side
This is …