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Is it possible to support this plugin? There are no conflicts, but there is a small nuisance, because players do not see custom blocks. I tested the issue with your plugin. Is it possible to fix this?…
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Mod failing when using the command
```
Mod failed handling that command:
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
---> FileNotFoundException: Could …
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## Description
Slimefun 5 is going to have a Modding API that will run on the same framework as the Scripting System proposed in #7
Still debating about the language, whether I may have to create m…
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_I'm creating a suggestion here instead of sending a PR 'cause I don't want to create a repo and don't have access to creating branches in this repo_
As suggested by Chris on Reactor's Discord serv…
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**Describe the bug**
No castles are being built if the configuration contains multiple aiv extensions.
I tested a multitude of things:
1. Moving the game folder to a different folder, didn't solv…
gynt updated
4 months ago
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# API Problem
### Game Version
### MelonLoader Version
### Mod Helper Version
### Description
### Logs
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I love Stronghold climate and Crusader adding good units and fighting with AI lord's.
Why don't connect them and make good game with mass unit and way to make maps with old Europe climate. I know it'…
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**Describe the bug**
Game crashes when playing mission 2 of the skirmish trail against the Caliph, when both custom AI is set with the aiSwapperHelper custom message code, and the player color is set…
gynt updated
4 months ago
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This task involves setting up the development environment required for the Epic Valheim Mods Pack. The environment should support C# development with the latest .NET Framework and integrate the BepInE…