-
This project looks very interesting, but I am wondering if a WebGPU based rendering backend (probably using https://github.com/gfx-rs/wgpu-rs) would not be more appropriate for a modern use case than …
-
"glGenTextures" is not exported by the OpenGL::Modern module
"glTexImage2D" is not exported by the OpenGL::Modern module
"glTexSubImage2D" is not exported by the OpenGL::Modern module
Can't conti…
-
Hi, I am facing issues generating block supports for the given parts. I am getting almost the same problems for many parts. To solve the issues I made some changes in the parameters also, but still th…
-
i'm learning OpenGL and there's a lot of modern opengl functions/features that i would like to try like DSA or MultiDraw or Indirect rendering. but glow doesn't have most of these functions yet.
b…
-
As far as I understand, there should be no reason for it not to. Non-float4 color data is supported by most modern cards, and it would be easy to error-out in case it's not supported for some reason.
…
-
noted that this GUI force to use only video modes with vnc or xql those are pretty SLOW to make virtual machines for games or developt GUI tools
this comand line is always added and assumed:
``…
-
Hello,
These are some informations that I found about Graphite from impeller docs and skia team.
I think that you should start thinking about switching to Graphite. Also, it looks like it doesn't wo…
-
Hi,
I am getting this error trying to run `examples/glcube.py`. Any ideas?
Ubuntu 20.04
pygame 2.1.2 (SDL 2.0.16, Python 3.8.10)
```
python glcube.py
pygame 2.1.2 (SDL 2.0.16, Pyth…
-
Hi there,
Currently, the configure script fails to detect modern OpenGL implementation using GLVND.
It's as simple as using `-lOpenGL` instead of `-lGL`.
GLVND is the modern OpenGL implementati…
-
**Describe the bug**
Game for sure uses OpenGL in classic mode, however im unsure what the remastered graphics use, dlsym hooking is required.
Classic mode and Modern graphics are both rendered …