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The RNHD clock is always showing SYNCING for my playeres**From**: steven.evansfoundry: 12.331wfrp4e: 8.0.3wfrp4e-altdorf: 6.0.0wfrp4e-archives1: 6.0.0wfrp4e-archives2: 6.0.0wfrp4e-core: 6.0.0wfrp4e-do…
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Module currently conflicts with Monk's Activated Tile Triggers (MATT) by disabling the drop down menu for MATT "when" settings. Tested with just MATT enabled and with just MATT and Darkness Activated …
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Certain Features (such as Monk's Martial Arts) allow for an override of an Item's damage formula. That override includes the Item's Base Damage Type and if a new Type is not specified, will result in …
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spells fist of fury 113656
rising sun kick 107428
blackout kick 100784
drkre updated
7 years ago
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In the vanilla game - there's a limit of five enemies/monks within Lara's FOV (I think this includes dead ones).
This limit can cause vanishing enemies/monks, and Barkhang Monastery level is notori…
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[BeastChakra enums](https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Game/ClientState/JobGauge/Enums/BeastChakra.cs) currently are named incorrectly.
New values appear to be:
```
None => 0…
diwo updated
3 months ago
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![image](https://github.com/user-attachments/assets/6b472a05-2bbb-40df-b1e1-30bd82aec6da)
When I apply some of the extra statuses added by Monk's little details, like cover or exhausted, it will add …
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Hi,
For the non humans monks they use the quarterstaff attack animation rather than punching.
This may be a necessary limitation because of the fists being coded as 2 handed weapons, but just thou…
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We need this class to be specifically created with dual classing in mind, and balanced as such. Additionally it needs to be made so that it fits the world and lore of GW.
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In the latest German preview, the Monk appears to have been completely unaffected.