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### Are you on the latest version of AssetRipper?
Yes, I'm on the latest release of AssetRipper.
### Which release are you using?
Windows x64
### Which game did this occur on?
https://s…
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Advanced version of Unity Export Dump The TMP font of the MonoBehaviour type is incomplete.
![Z26 LU{{60%F `H00X@GWZ5](https://user-images.githubusercontent.com/24218775/204247771-888ba25d-c1a9-435c…
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https://github.com/user-attachments/assets/1bde490e-7eb3-47d7-bbcf-205e0adae417
```
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ggg : MonoBeh…
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@williamlac iniciei a implementação já que vc não tem commit. A ideia é procurar pelo diagrama de classe com o mesmo nome do diagrama de sequência para facilitar. Isso eu já implementei... agora é só …
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Here:
https://github.com/ferram4/Ferram-Aerospace-Research/blob/d82a3a4282e72a9488ba98045c59b7d2e56fc3d5/FerramAerospaceResearch/FARSettingsScenarioModule.cs#L108
FAR creates a new `FARSettingsS…
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### Description
MonoBehaviour components located in an embedded package are non-functional (not loaded, not running), and appear as "(Script)" in virtual player inspectors:
![image](https://gith…
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I've added a gameObject to the VContainerSettings and attached my rootLifetimeScope
In that rootLifetimeScope:
```C#
builder.Register(Lifetime.Singleton);
builder.RegisterEntryPoint();
```
T…
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Not sure if this is possible with Unity's APIs, but it would be awesome if you could filter a prefab search by a monobehaviour subtype
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Hi,
The tool is awesome, thank you for that!
However, it is missing the "enabled" checkbox for Monobehaviour, to change it directly in the editor, that you can find in regular Unity Events.
![i…
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Any suggestion if this is possible?