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Hi, thanks for your plugin. It's very good :)
I want to reproduce a smooth change of blur values (after pressing a button, for example). And for this purpose I use coroutines. But the blur filter s…
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I seem to have hit a wall, if we only use MonoBehaviour scripts (Moddable) then how would we go about creating classes and we want to create multiple instances of?
For example,
``` c#
public class B…
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Hello, I am quite a noob at all of this, but I wanted to mod the game Pillars of Eternity. I have somewhat successfully ripped its assets, and I can even open some on unity, which is great! However, I…
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解包工具:
- https://github.com/Perfare/AssetStudio
- https://github.com/Perfare/Il2CppDumper
解包方式:File -> Load Folder -> 选泉R安装目录 -> 用Il2CppDumper把dll日了 -> 点MonoBehaviour选日出来的文件夹 -> Filter Type选TextAs…
voidf updated
4 weeks ago
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### Describe the Issue
Starting with C# DevKit 1.12.37 prerelease + C# 2.54.20 prerelease, Unity event functions/messages are categorized as unused code.
### Steps To Reproduce
1. Open or create a…
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**Describe the bug**
When I try to read or export MonoBehaviour, i get only part of the file. Sometimes an error pops up in the window "MonoBehaviour template info failed to load. MonoBehaviour …
dgyst updated
9 months ago
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Advanced version of Unity Export Dump The TMP font of the MonoBehaviour type is incomplete.
![Z26 LU{{60%F `H00X@GWZ5](https://user-images.githubusercontent.com/24218775/204247771-888ba25d-c1a9-435c…
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Currently deep copying is a function
This causes issues with MonoBehaviour types since copying and using them would be in a broken state, and unity refuses to use those
I need to instead serialize…
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Here:
https://github.com/ferram4/Ferram-Aerospace-Research/blob/d82a3a4282e72a9488ba98045c59b7d2e56fc3d5/FerramAerospaceResearch/FARSettingsScenarioModule.cs#L108
FAR creates a new `FARSettingsS…
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@williamlac iniciei a implementação já que vc não tem commit. A ideia é procurar pelo diagrama de classe com o mesmo nome do diagrama de sequência para facilitar. Isso eu já implementei... agora é só …