-
I'm trying to use this fantastic library, but I've encountered an issue: it doesn't seem to move the mouse in games running on streaming services like GeForce Now. While it works fine on my local mach…
-
A complication is I like that player input only consists of a few directions, so it's not clear how to trigger dash as opposed to normal horizontal movement. I could potentially:
- do it based on a m…
-
[Anti-curse pills]
if player consume a pill when as a client, the pill will still remain, and stay on the hands no matter what slot, and always occupied 1 item slot (even that slot was empty)
[Cap…
-
The low resolution upscaling causes the UI to look blurry and has ghost trails.
Potential Cause: Upscaler checks for UI Layer's movement relative to world and as the camera moves the UI leaves traili…
-
### Feature description
Fasteners that attach two objects together, and restrict movement and rotation between them, but not the map. They work just like they do in real life.
### Feature purpose
#…
-
Creature infrastructure for adding external layers to the map.
Some examples might be:
(please add to list)
1. Sea surface temp
2.
-
All of this is explained/demonstrated in this detailed webcast: https://youtu.be/OmveqhzXJFg
## Path tool
When dragging a handle:
- [ ] Alt keeps the handles equidistant while pressed (instead …
-
## The problem
Prior to PR #201 , a "movement dataset" was synonymous to a "poses dataset", because `movement` only supported pose tracking data. For this reason, we were using the `ValidPosesDataset…
-
At [SDSL](https://spatial-data-science.github.io/2024/) we (@jorisvandenbossche @anitagraser, maybe a couple others) discussed the potential of using trajectory/movement data in GeoArrow.
In Lonboa…
-
The ones with patrol paths on the Isle - after some time they get stuck and stop moving. Seems like a result of them engaging someone nearby pvping, but only happens sometimes.
Only fixed after a s…