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Exploring the concept of autonomous machines, particularly within the context of directions (navigation, decision-making, etc.), involves several technical aspects that combine elements of artificial …
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Presumably you use some form of grid-based A\* algorithm? Maybe it is better to 'group' nearby searches to reduce the stress of re-calculating paths that are very similar.
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Hello sir!
The section 4 monte carlo configuration generator in the paper Engineering lacam* is pretty short and i am not quite get how this part work and how to generate parallel configuration?
And…
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Game AI Pro
https://ift.tt/1oAx52B
About 0 Minutes
All book chapters are free to download.
Enjoy!
-Steve Rabin, Series Editor
The third volume in the Game AI Pro book series (publish…
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I need to simulate agents moving around between points in a certain environment to generate log files according to their contacts (under, say, 1.5 meters generates a log entry with the agent ids): sim…
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## Overview
We propose an account and transaction model that unifies all accounts into a single smart contract-based account type. Under this proposal, unlike Ethereum today, Spacemesh would have n…
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## Problem description
There seems to be a memory leak or garbage collection problem with **Pathfinding**. There is an observable residual increase in idle memory usage as pathfinding operatio…
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I have made a multi-agent pathfinding in a grid world. The state adopts the Manhattan distance between the agent and the goal. Does it need to be normalized when inputting the state information to map…
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I'm aware of three sources of truth for the correspondence between PyPI and Conda names.
1. Grayskull's [config.yaml](https://github.com/conda/grayskull/blob/main/grayskull/strategy/config.yaml). C…
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In the vanilla game, the citizens get spawned randomly, regardless of time of the day. Furthermore, there are only a few movement reasons that cause a certain spawn: like e.g. illness (find hospital) …