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game seems very laggy in the musicGame scene. Not sure the cause
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I have assigned myself to this issue (no ETA on when it can be done for now)
Checklist:
- [x] Split updateAndRender to use org.lwjgl.Display.update() and org.lwjgl.Display.sync(FPS) to ensure use of o…
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```
1> soundio.cpp
1>C:\Users\Matthew\development\musicgame\src\core\audio\output\soundio.cpp(98): error C2131: expression did not evaluate to a constant
1> C:\Users\Matthew\development\musicgame\sr…
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```
Just support all IOS-Slots to be used or at least:
-IOS50
-IOS55
-All IOS >2xx
```
Original issue reported on code.google.com by `RP.J...@gmail.com` on 1 Aug 2010 at 5:28
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```
Just support all IOS-Slots to be used or at least:
-IOS50
-IOS55
-All IOS >2xx
```
Original issue reported on code.google.com by `RP.J...@gmail.com` on 1 Aug 2010 at 5:28
-
```
Just support all IOS-Slots to be used or at least:
-IOS50
-IOS55
-All IOS >2xx
```
Original issue reported on code.google.com by `RP.J...@gmail.com` on 1 Aug 2010 at 5:28
-
```
Just support all IOS-Slots to be used or at least:
-IOS50
-IOS55
-All IOS >2xx
```
Original issue reported on code.google.com by `RP.J...@gmail.com` on 1 Aug 2010 at 5:28
-
```
Just support all IOS-Slots to be used or at least:
-IOS50
-IOS55
-All IOS >2xx
```
Original issue reported on code.google.com by `RP.J...@gmail.com` on 1 Aug 2010 at 5:28
-
```
Just support all IOS-Slots to be used or at least:
-IOS50
-IOS55
-All IOS >2xx
```
Original issue reported on code.google.com by `RP.J...@gmail.com` on 1 Aug 2010 at 5:28
-
```
Just support all IOS-Slots to be used or at least:
-IOS50
-IOS55
-All IOS >2xx
```
Original issue reported on code.google.com by `RP.J...@gmail.com` on 1 Aug 2010 at 5:28