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as title stated, in order to deploy the server on to other cloud platform, i have split up my core (server logic) and database into 2 different container instead of using compose to group them togethe…
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### What version of Go are you using (`go version`)?
go version go1.13 linux/amd64
### Does this issue reproduce with the latest release?
Yes
### What operating system and processo…
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I'm using "@heroiclabs/nakama-js": "^2.6.1" to build a client in TypeScript. I use sockets to make calls to RPC's on the Nakama backend. For some reason, I randomly get these errors spit into my conso…
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As I understand, currently only http and websocket for the realtime are implemented, although nakama server supports TCP and UDP too. ¿Are there any plans on supporting UDP transport for allowing unre…
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Im using `Godot 4.0.1 stable` with addon from branch 4.0
Im trying to use `High-level Multiplayer API` with Nakama server match
I did a .lua in `data/modules` to create a match, some part of lua con…
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Im getting this error after trying to run this function (trying to connect to the server)
These are all the variables associated with the function
var client := Nakama.create_client(Server_KEY, "1…
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### Godot version
4.2.dev
### System information
Windows 10 - NVIDIA GeForce RTX 2080 SUPER [Version 531.29] - Godot 4.2.dev
### Issue description
WebRTC is not working on HTML5 export of Godot 4…
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## Description
Runtime: JavaScript. Panic in registerRpc in case of call to class instance method previously.
## Steps to Reproduce
Build and run Nakama with following TypeScript module code:
…
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Hello I am testing the demo with a nakama server 3.1.2
In the docker-compose I have:
```
nakama:
container_name: nakama
image: heroiclabs/nakama:latest
```
Everything seems to wor…
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Hello, I followed the Defold+Nakama tutorial and created a similar game, then tried to upgrade the libraries to V3 and started getting errors on the server with "Received malformed payload".
I had …