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### Game Console(s) used
- [ ] Nintendo DS
- [ ] Nintendo DS Lite
- [x] Nintendo DSi
- [ ] Nintendo DSi XL/LL
- [ ] Nintendo 3DS
- [ ] Nintendo 3DS XL/LL
- [ ] New Nintendo 3DS XL/LL
- [ ] Nintendo 2…
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I use 4 a800 and bs=8
mAP: 0.4681
mATE: 0.5202
mASE: 0.2827
mAOE: 0.5189
mAVE: 0.2834
mAAE: 0.1873
NDS: 0.5548
Eval time: 111.6s
but your map is 47.3 and nds is 56.2,can you give me some advice?
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When I connect my Xbox controller to my ds it disconnects when playing NDS games
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The camera address is here somewhere. If we can understand those codes, we can move the camera by directly changing its angle into the game memory.
https://github.com/shocoman/Analog-Controls-for-N…
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Unfortunately MX-5 ND3 has changed the electronic platform, and all settings for old NDs doesn't work any more.
Is there anyone who is interesting in reverse-engineering CAN bus info for ND3?
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**Base Console:** Nintendo DSi (1.4.5U)
**TWiLight Menu++ Version:** 27.3.3
### Expected behavior
Should launch it
### Actual behavior
Stuck on the white screen with no sound
### S…
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# The issue
- Yesterday I was still able to login to ClassiCube on my DS Lite, now it doesn't want to work anymore somehow :(
- I'm using the version downloaded from https://ClassiCube.net/downloa…
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Instuctions on TwilightMenu++ page tell you to compile GBARunner3 and get the resulting .nds but there is no makefile and ZERO documentation on how to compile and what are the steps to do it
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### Game Console(s) used
- [ ] Nintendo DS
- [ ] Nintendo DS Lite
- [ ] Nintendo DSi
- [ ] Nintendo DSi XL/LL
- [ ] Nintendo 3DS
- [ ] Nintendo 3DS XL/LL
- [ ] New Nintendo 3DS XL/LL
- [ ] N…
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i'm to saying to add it to debian or ubuntu repo but creating .deb file is as simple as creating structure like this
```
melonDS-deb/
├── DEBIAN
│ └── control
└── usr
└── share
├─…