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I've got a deck, with versions 1.0, 1.1, 1.2, and 1.3. When I use the Version History on the deck, there are no changes between 1.2 and 1.3, even though there should definitely be some. And both 1.2 a…
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have a multi-room scenario, using 400 images for reconstruction with MonoSDF. The rendered new viewpoints only achieve a PSNR of 21. How can I improve this?
![image](https://github.com/autonomou…
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So I just downloaded your mod and to be frank, I find it really interesting and well made!
BUT (~~and that's a big but huehuehue~~) it turns out that they spawn in enormous quantities in the Nether, …
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I have some image which I am able to successfully replace a PE file in on older UEFITool.
On current UEFITool, the options to allow modifying the image are always grayed out. I haven't looked into wh…
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When I run the following commond :
Python run.py --config=configs/llff/kitchen.py --stop_at=20000 --render_video --i_weights=10000
I get this error :
File "G:\SegmentAnythingin3D-master\lib\gri…
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First of all, amazing mod that finally makes the game actually playable! So far have cleared the Wise and did 5 streak with The Lost, so 8 runs in total.
While I agree with all the balance changes…
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I think limiting it to `Melee Attacks` would be enough. I am not aware of any ways to explode `Melee Attack` numbers with neither `Concentration` nor `Action Surge`.
The best I can see with only `M…
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### Post 1/2
Hey!
Hope all is good! I thought of presenting some ideas in case they are relevant!
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### Higher Relev…
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I've got Bob's Classes working, and fortunately there isn't too much that needs to be done with it. However, I think it's worth discussing whether we should look into a major revision for this mod.
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I've confirmed that using custom static multi-view data works well.
However, I'm encountering difficulties with multi-camera data.
I attempted to convert the calibration values of my 36-channel ca…