-
I have tried command line version of AR asset converter found in github. This approach is not user friendly and feasible in production.
-
I'm having an issue thats driving me mad, I have built a simple app with a sceneview and added a simple model of a rock to the scene and it works, textures load etc.
However, I then wanted to move on…
-
Hello! Are there any news on animated models support for GLB and GLTF?
Conversion to SFB is a huge pain in the back - it takes great amount of resources with little reward. A lot of objects are not …
-
Sometimes FBX files get complicated and require some tweaking before they can be successfully converted via Sceneform plugin. In fact, the Sceneform plugin does a good job of displaying useful error …
-
I thought it gonna be easy to try to place some simple stop sign models onto an AR scene.
I downloaded several stop sign models and a caution sign model from `poly` and all of them crashes Android S…
-
I have created a library of SFB files that can be downloaded by an application.
The SFB files have been created with the Sceneform plugin version 1.6.0.
Now I have updated my application with the la…
-
First time on this forum. Let me know if you need more info.
Android Studio 3.1.4
Sceneform 1.9.0
HP Spectre x360 Convertible 15-df0xxx, i7-8565U, 1.99 GHz, 16 GB RAM
Windows 10 Home v1809
A…
-
OS: Window 10 Pro
Android Studio: 3.5
sceneform1.9.0
Error is "at com.google.ar.sceneform.plugin.CreateRCATask.action (CreateRCATask.java:131)",
but I cannot find THE file CreateRRCATask.java, e…
-
Hey guys,
In our case, we have pure `model.obj` mesh, without texture references in it. And `baseColorMap.png`, `normalMap.png`, `metallicMap.png`, `roughnessMap.png` files that we want to use as…
-
**What happened?**:
Following the documentation to deploy pachyderm on OpenShift, I set `PPS_WORKER_GRPC_PORT` to 1680. I can start up Pachyderm and deploy pipelines, but when committing files,…