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Hi!
First a BIG thanks for this HASS-Deepstack add-on...
Great work and keep up the good job!
Been using for a couple of days now and realized that the object detection works great but it reacts…
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Hello,
I am working on multi-sensor fusion and 3d detection algorithms for my master thesis in TUM.
In the normal kitti data-set [kitti data-se:](https://www.cvlibs.net/datasets/kitti/eval_obj…
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I need to label one object type and already have used generic-object detection to generate my data. I need to adjust/correct the labels and fine-tune the boundary boxes, I wonder if labelimg can be us…
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I want to make a Object detection app based on Thor. But I don't know how to draw the boundaries real-time to Unity screen from Thor. I can't find any document for that.
Btw, Sorry for my bad Englis…
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Hi, Liu,
Thanks for your great contribution!
How to modify the network if I just want to detect objects without recognition? what is the boundary between detection and recognition? thanks a lot.
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I noticed the Traffic Lights in your Apollo Maps do not have the boundary. For example, town01 at https://github.com/Flycars/apollo_map/blob/main/apollo/town01/base_map.txt
Looking at the Proto M…
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Trying to get a periodic boundary using the following:
```
_mesh = uw3.meshing.StructuredQuadBox(minCoords=(0, 0), maxCoords=(1, 1), elementRes=(36, 36) )
plex = uw3.discretisation._from_gm…
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In section 3.5 of your paper, Orientation .You give the reason that why the detection would fail in situations where the objects nearly align with xy-axes. "The reason would be that at the boundary of…
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Hi,
I have just downloaded your project and love it, however, I would like the road to stay within a boundary (physical or a set of coordinates) but don't know how I could go about doing this, with…