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**Required skills**: Reading code
**Difficulty**: Easy
The Age of Empires `.dat` format is AoE's messy way of storing game data and unit stats. There is currently no official specification made …
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Hi there!
Some time ago (~12 years) I myself wanted to create a game similar to Age of Empires.
I was able to create some nice graphics and mock-up engines in Turbo Pascal and JavaScript but the g…
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**Required Skills:** C++
**Difficulty:** Easy
The openage pathfinder uses flow fields to search for a path on the pathfinding grids (please read the [documentation](https://github.com/SFTtech/op…
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We set up ccache for openage (SFTtech/openage#1000), which requires a persistent storage device for each VM.
This implies that this storage device must not be mounted twice at once. Which is only p…
TheJJ updated
6 years ago
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`nyan` needs a Python API in order to be used from Python code, like the openage-converter.
Best to use Cython. It can be done with the traditional Cython approach by just wrapping the C++-code with …
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Hi, there is a feature I always liked to see in AoE but never implemented. Diablo II's perspective warping. Please check [this](https://simonschreibt.de/tag/diablo-2/) article for more information. I …
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While trying to run the game on Windows 10, with this command:
```
python -m openage --add-dll-search-path C:\Users\Vlasnik\openage\build\libopenage\RelWithDebInfo --add-dll-search-path C:\Users\Vla…
C3pa updated
4 months ago
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Downstream issue: SFTtech/openage#863
Python version: Python 3.5
When UTF-8 characters are in paths that are generated for header includes, code generation fails.
In our particular case, a user d…
TheJJ updated
7 years ago
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**Required Skills:** C++
**Difficulty:** Easy
In the openage [pathfinder](https://github.com/SFTtech/openage/blob/master/doc/code/pathfinding/README.md), a portal node graph is used in the first…
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I've built openage on my archlinux system. Everything builds fine, but the default seed is 4321, and it crashes the game upon "generate_game".
The output is as follows:
```
[ 0%] Automatic MOC for…