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Will you please consider porting the OpenTomb game-engine into a Libretro (API) game core?
https://www.libretro.com/index.php/api/
This would allow us to use OpenTomb in frontends that supports …
Hedda updated
7 years ago
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Tem como adicionar core do retroarch?
Queria adicionar openlara e dinothawr, é possível?
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**Project description**
Open source re-implementation of Tomb Raider 1 (1996), along with additional enhancements and bugfixes.
**Metadata**
* homepage URL: https://github.com/LostArtefacts/T…
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**ALL**
- [ ] Basilisk2
- [x] bsnes
- [x] bsnes hd beta
- [ ] boom3 xp
- [ ] ChaiLove
- [ ] Daphne
- [ ] HBMAME
- [ ] MAME 2015
- [ ] MAME 2016
- [ ] Meteor
- [ ] NanoBoy Advance
- [x] TIC…
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Hello! Recently tried **OpenLara** on Lakka 3.1, and core doesn't respect game focus setting.
When game focus is on (with scroll lock), keyboard is disabled (it shouldn't), when off, keyboard is enab…
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:D
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I started work on porting this to the RG350. The M version with its 640x480 screen could be really nice. Remind me to open a PR
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in Ubuntu 22.10
cloned with **--recursive**
copied a correct and working SuperMario64.z64 file renamed as **/OpenLara/src/libs/libsm64/baserom.us.z64**
when I build with `/OpenLara/src/platform…
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Hello there,
Trying to fix a building problem in the OpenLara engine, I see that there is an glDiscardFramebufferEXT() prototype in GLES2 MESA headers (/usr/include/GLES2/gl2ext.h) to be "unmasked"…
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When I got everything ok to start the game, it did it normally, no issues, but when I gained movement Mario wasn't visible, only it's shadow, I tried getting a second player on to see if it fixed, but…