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headshot2017
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OpenLara
Super Mario 64 in Tomb Raider
http://xproger.info/projects/OpenLara/
BSD 2-Clause "Simplified" License
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Mario isn't visible, but Lara is
#52
Ultracat3
opened
1 year ago
32
Linux - can't compile
#51
BielBdeLuna
opened
2 years ago
1
Added mario tank mode option
#50
muddymind
closed
2 years ago
0
mario can interact with switches when below him
#49
headshot2017
closed
2 years ago
0
Avoids creating the player if inventory is active.
#48
muddymind
closed
2 years ago
0
Avoids creating the player if inventory is active.
#47
muddymind
closed
2 years ago
0
Mario return to 2nd player spawn
#46
Wall-E20
closed
2 years ago
0
Review the ledge grab mechanics
#45
muddymind
closed
2 years ago
0
Increase the pick up radius for items
#44
muddymind
closed
2 years ago
0
Help instructions should also explain Mario mechanics.
#43
muddymind
closed
2 years ago
1
Improved natla's pistols cabin dynamic object.
#42
muddymind
closed
2 years ago
0
Natla's Mines - boulders activation issue
#41
muddymind
closed
2 years ago
0
Dynamic objects now manage multiple joints.
#40
muddymind
closed
2 years ago
0
Added support for moving object entity.
#39
muddymind
closed
2 years ago
0
Natla's Mines - Digging machine doesn't have collision
#38
muddymind
closed
2 years ago
0
Implemented boulder entity in sm64.
#37
muddymind
closed
2 years ago
0
Mario currently doesn't collide with boulders except being killed when touched by them
#36
muddymind
closed
2 years ago
1
Fixed crash when loading with pickups active.
#35
muddymind
closed
2 years ago
0
Creation of dynamic object for pickups in the air.
#34
muddymind
closed
2 years ago
0
When Mario is shot we can hear Lara's moans overlapped with Mario's.
#33
muddymind
closed
2 years ago
0
Temple of Scion - Uzzis invisible secret platform is not loaded into SM64
#32
muddymind
closed
2 years ago
0
Fixed flowing bool initialization.
#31
muddymind
closed
2 years ago
0
Fixed falling to lower water level.
#30
muddymind
closed
2 years ago
0
Implemented new swimming mechanics.
#29
muddymind
closed
2 years ago
0
Fixed debug time macros.
#28
muddymind
closed
2 years ago
0
Rooms are now loaded based on portals distance.
#27
muddymind
closed
2 years ago
0
fix ledge grab position to not break camera while shimmying.
#26
muddymind
closed
2 years ago
0
Room limits calculation fixes
#25
muddymind
closed
2 years ago
0
Camera when shimmying gets too wonky
#24
muddymind
closed
2 years ago
1
Fixed mistake.
#23
muddymind
closed
2 years ago
0
Discards rooms far away from mario and dynamic objects update no centralized on levelSM64
#22
muddymind
closed
2 years ago
0
Removed almost all hacks for entities position and rotation and most entities use our own generated block
#21
muddymind
closed
2 years ago
0
Implemented trapdoors and fixed vertical doors.
#20
muddymind
closed
2 years ago
0
Fixed all doors spawn points and animations.
#19
muddymind
closed
2 years ago
0
Improved trap floor behavior and optimized Clip faces detection
#18
muddymind
closed
2 years ago
0
St Francis' Folly - Final door with wrong offset to the left
#17
muddymind
closed
2 years ago
0
St Francis' Folly - Gate in Atlas room closes too quickly and traps mario inside of it
#16
muddymind
closed
2 years ago
1
Tomb of Qualopec - impossible to get secret in spikes
#15
muddymind
closed
2 years ago
1
The Lost Valley - can't grab ledge to shimmy to the secret
#14
muddymind
closed
2 years ago
1
City of Vilcabamba - Missing one of the double doors at the beginning
#13
muddymind
closed
2 years ago
0
Caves - Both double final doors have the right side door displaced and rotated very far away.
#12
muddymind
closed
2 years ago
0
Caves - some times after Mario falls through the trap floors he get instantly teleported far away and out of bounds.
#11
muddymind
closed
2 years ago
2
Implemented clipper boxs, extracted map management from mario.h and more.
#10
muddymind
closed
2 years ago
0
Palace Midas - garden secret door seems to have 2 doors overlapped.
#9
muddymind
closed
2 years ago
1
Palace Midas - Final door object in SM64 has a wrong offset
#8
muddymind
closed
2 years ago
0
Fix a crash at cutscenes beginning.
#7
muddymind
closed
2 years ago
0
New sm64 room management and static mesh bounding box implementation for planes.
#6
muddymind
closed
2 years ago
0
Fix collision surfaces debuger segfault.
#5
muddymind
closed
2 years ago
0
Added support to show sm64 surfaces.
#4
muddymind
closed
2 years ago
0
Adds VSCode support.
#3
muddymind
closed
2 years ago
0
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