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heres the text of the error
Madness Interactive Reloaded has crashed with crash ID Eemou
Game build: MIR, Version=0.48.3.0, Culture=neutral, PublicKeyToken=null
Engine build: Walgelijk, Version=0.2…
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It seems slow on Windows compared to Linux with Mono.
```
Original issue reported on code.google.com by `der.ag...@gmail.com` on 10 Oct 2011 at 1:03
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I am having an interesting issue to report. I am using OpenTK within a windows WPF application. It works perfectly fine and I am doing very basic OpenGL stuff in there (mainly visualizing a videostrea…
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It seems slow on Windows compared to Linux with Mono.
```
Original issue reported on code.google.com by `der.ag...@gmail.com` on 10 Oct 2011 at 1:03
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Some demos using silk.net would be really helpful, as it supports android/ios too compared to opentk.
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OpenTK has released ver.4 including .Net Core 3.1 support.
Current stable version is 4.6.7.
Update dependency OpenTK to 4.6.7 and recreated projects by .Net Core.
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```
It seems slow on Windows compared to Linux with Mono.
```
Original issue reported on code.google.com by `der.ag...@gmail.com` on 10 Oct 2011 at 1:03
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With TaoFramework being old and decrepit, should MonoXNA switch to OpenTK?
I've been constantly having issues with TaoFramework on mostly newer GPUs, so
I'll be working on my own branch to have …
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```
With TaoFramework being old and decrepit, should MonoXNA switch to OpenTK?
I've been constantly having issues with TaoFramework on mostly newer GPUs, so
I'll be working on my own branch to have …
-
```
With TaoFramework being old and decrepit, should MonoXNA switch to OpenTK?
I've been constantly having issues with TaoFramework on mostly newer GPUs, so
I'll be working on my own branch to have …