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Other than "OpenVR Overlay for ShockLink" I've no idea what this does, what features it has, what problems it solves, etc.
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I am trying to write a SteamVR (OpenVR) overlay app. OpenVR requires a handle to the D3D11 texture to use to render the overlay. I have a Veldrid texture that I set as render target (drawn on by ImG…
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Built from source, throws this when i try to run:
[2024-03-15T01:47:27Z INFO index_camera_passthrough] width : 1920
height : 960
fourcc : YUYV
field …
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I'm trying to bind an overlay to a user's hand. For this I'm using the following code:
```py
overlay.setOverlayTransformTrackedDeviceRelative(
handle,
openvr.c_ulong(leftHandId),
openvr.H…
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### Godot version
3.x branch
### System information
any
### Issue description
It is impossible to override arvr viewport size.
When rendering overlay openvr application which has multiple viewpo…
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Just installed it and it works great. If I create a new profile for each game and then hit apply after making my settings I see that it updates the settings globally across all profiles. Does OpenVR-…
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`openvr_capi.h` is missing 6 of the newer fields in `VREvent_Data_t` from `openvr.h`:
https://github.com/ValveSoftware/openvr/blob/master/headers/openvr_capi.h#L71
``` c
typedef union
{
VREvent_…
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I'm trying to register an application manifest so my program will auto-start with SteamVR
This is the relevant C++ code I'm trying to implement
https://github.com/OpenVR-Advanced-Settings/OpenVR…
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I use this code trying to make appear a texture in openvr using Unity but i get the UnassignedReferenceException when try to add the handle texture, but the texture is well asigned and has a value …
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With an overlay app that runs in the background like _helloworldoverlay_. And you need to know if the TrackedDevicePose_t.bPoseIsValid is valid for the HMD how do you do?
According to https://steam…