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Layer source: https://github.com/KhronosGroup/OpenXR-SDK-Source/tree/main/src/api_layers
API dump until crash:
[openxr.dump.zip](https://github.com/maluoi/openxr-explorer/files/10104693/openxr.d…
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Do VR Glass hardware support Timewarp Layers using the latest OpenXR API ? Refer to this doc about Timewarp Layers - https://developer.oculus.com/documentation/oculus-browser/webxr-layers/
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### Tested versions
- reproductible in 4.3.beta2
- godot openXR vendors 3.0.0
### System information
Godot v4.3.beta2 - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce RTX 2080 SUPER (…
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So the Pico's OpenXR implementation does support the following swapchain formats
```
E/PxrRuntime: createInfo->format = 0x00008c43,c->info.formats[0] = 0x00008058
E/PxrRuntime: createInfo->format =…
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The search order for layers (and possibly runtimes) on Linux seems to have been copied from Vulkan before https://github.com/KhronosGroup/Vulkan-Loader/issues/246 and https://github.com/KhronosGroup/V…
smcv updated
9 months ago
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full log:
[INFO] OpenXR initialized using pybind11 interface
OpenXR API layers (0)
OpenXR extensions (15)
|-- XR_KHR_vulkan_enable
|-- XR_KHR_vulkan_enable2
|-- XR_KHR_opengl_enable
| …
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I would like to discuss adding support for designated initializers. It would allow to write code like this:
```
session.endFrame(xr::FrameEndInfo{
.displayTime = frame_state.predictedDisplayTim…
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https://github.com/leetvr/hotham/pull/197 adds the ability to specify required layers, but openxr hasn't released since adding support for XR_FB_display_refresh_rate yet.
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First, background: multiview rendering broadcasts a single stream of commands to two separate layers of an array image, with shader invocations distinguished on the GPU by an index that can be used to…
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```
Loading native plugins
Loading opencv_objdetect470.dll
Loading opencv_aruco470.dll
Loading opencv_core470.dll
Loading opencv_photo470.dll
Loading opencv_bioinspired470.dll
Loadi…