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The build gradles for each chapter include this dep (In this snippet I've bumped the version) implying that its pulling the loader as a dependancy:
E.G `./Chapter5/app/build.gradle`
```
depende…
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As of SteamVR 1.13.2, Steam has released its developer preview for its OpenXR implementation.
Upon the full release of support for the OpenXR API by Steam, we can integrate OpenXR support for OpenV…
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When importing the latest version 2.4.0 into Unity where the build target is set to WebGL or iOS or anything except standalone and android there are a number of errors in the console, preventing build…
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`(base) l1@l1:~/instant-ngp/instant-ngp$ cmake . -B build -DCMAKE_BUILD_TYPE=RelWithDebInfo
-- Obtained CUDA architectures automatically from installed GPUs
-- Automatic GPU detection failed. Buildi…
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I am trying to run Beat Saber using Monado. Setting the following three environment variables doesn't work:
```
# Tell Proton to use OpenComposite instead of OpenVR
export VR_OVERRIDE=/nix/store/…
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Hi,
Are there any plans on implementing a depth API for meta devices?
I would love to contribute and help but I have never worked on open source before.
(I do have a very solid knowledge of C++)
I…
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Running `cargo apk --example vulkan-android`
```
AndroidManifest.xml:1: error: No resource identifier found for attribute 'versionCode' in package 'android'
AndroidManifest.xml:1: error: No resou…
kvark updated
1 month ago
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Okay so I have WiVRn all set up on my Steam Deck. I'm using a Meta Quest 3. I booted up Quake VR, a VR mod for Quake 1 made by vittorioromeo, the game works, but it's not detecting the headset. I trie…
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**In order to support VR Compositor Layers the following extensions need to be supported in OpenXR SDK:**
- https://www.khronos.org/registry/OpenXR/specs/1.0/html/xrspec.html#XR_KHR_android_surface…