-
### Type
Game behaviour
### Bug description
Currently, both the argon and argon pro skins ignore custom beatmap hitsounds in taiko.
Tested on [beatmap.zip](https://github.com/ppy/osu/files/1408411…
-
### Type
Game behaviour
### Bug description
Usually, upon a SV change on a bar line, that bar line should/will stay in speed with the note. In lazer, this doesn't always happen, and the bar l…
XeZey updated
2 months ago
-
I've noticed that in some rare cases the sampleset is off on some hitobjects after parsing the .osu file.
I've applied the standard ruleset to the beatmap, if that makes any difference.
Beatmap …
-
**Describe the bug:** osu! beatmaps will still be ordered by their original star ratings when switching to osu!taiko, osu!catch or osu!mania, even if the difficulties on the converted maps are ordered…
-
From a high level, tracking the order of deployment tasks that have dependencies on other changes.
```[tasklist]
### Tasks
- [ ] https://github.com/ppy/osu-infrastructure/issues/22
- [x] Apply h…
peppy updated
8 months ago
-
In trying to update star ratings after an editor save (as part of https://github.com/ppy/osu/issues/18665), I ran into some issues which need further discussion before moving forward, to make sure eve…
-
### Type
Cosmetic
### Bug description
1. Apply mods in song select (use modes other than std and only std maps)
2. Right click the song and click 'edit'
3. Close the editor
4. In song select, th…
-
It's caused by the dll name start with `osu.Game.Rulesets`.
See the `RulesetStore` in the osu.game.
```
public abstract class RulesetStore : IDisposable, IRulesetStore
{
private const string…
-
**Describe the bug:**
Decided to check out the editor. Game pulled a uno reverse card and froze, because I forgot to switch rulesets.
This has likely been reported already, but I haven't found any …
-
Like the connection points between hitCircle in osu ruleset.
see the `FollowPointRenderer` and the `FollowPointConnection`.
The main benefit is let the lyric focus on showing the karaoke text.
An…