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Is it possible to implement some sort of feedback overdrive protection for all plugins if output of a plugin was accidentally routed to the input? It may happen when using external sends or multiple s…
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MGTs are driven from The IDT clock crossbar; they get a 1.5V (3V diff) voltage which is higher than the MGT quad supply. IDT can have the output termination enabled which partially solves the issue. b…
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No rain effect (and sky bugged), no proper sound after sometime and other things
https://www.youtube.com/watch?v=gWVmPtr9O0g
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```
Using official ini, there will be garbage display & flickering around the
border during gameplay(image1).
I suggest adding the following:
swapmode = 2
fb_smart = 1
fb_hires = 1
It will make the…
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Hello, I was experimenting with this (very cool) library trying to do some slightly more complex animations and ran into some issues with duplicate nested elements. [Here's a demo of the problem I enc…
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```
Using official ini, there will be garbage display & flickering around the
border during gameplay(image1).
I suggest adding the following:
swapmode = 2
fb_smart = 1
fb_hires = 1
It will make the…
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Hi there, 1st of all thanks for this awesome work !
Since we've 'doxed' it in our [HyMPS project](https://forart.it/HyMPS) (under [AUDIO section](https://github.com/FORARTfe/HyMPS#- ) \ [Effects pa…
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```
Using official ini, there will be garbage display & flickering around the
border during gameplay(image1).
I suggest adding the following:
swapmode = 2
fb_smart = 1
fb_hires = 1
It will make the…
-
```
Using official ini, there will be garbage display & flickering around the
border during gameplay(image1).
I suggest adding the following:
swapmode = 2
fb_smart = 1
fb_hires = 1
It will make the…
-
```
Using official ini, there will be garbage display & flickering around the
border during gameplay(image1).
I suggest adding the following:
swapmode = 2
fb_smart = 1
fb_hires = 1
It will make the…