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It would be cool if this mod had an option to hide close up particles. Right now it a feature that as far as i know, can only be found in the complementary shader.
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Hi @Beforerr, I wanted to offer a few suggestions for the type hierarchy that this package implements. This would help me to incorporate this into the JuliaPlasma/ParticleInCell.jl.
At it's core, I…
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### SuperTux Version
SuperTux-v0.6.3-1452-g126e60e47-win64
### System Information
Windows 10, 64-bit
### Steps To Reproduce Crash
1. Add a "custom particles from file" to your sector
2. Right cl…
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### Problem
Digging particles for nodes are currently hardcoded, which means mods & games must circumvent the engine node digging system in order to customize them and/or disable them for particula…
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Hi,
My robot is working fine **except 2 issues.**
Thanks to Mr. Juan Miguel Jimeno.
**issue 1:** amcl particles are not appearing on the rviz2
**issue 2:** The robot BT navigator is making sho…
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The particles for teleporting a converted player is purple cubes
https://github.com/user-attachments/assets/fb30f120-cec4-4ae3-8022-b238a8ae22e4
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**Bug summary**
Trying to fix an issue in GMSO with loading benzene molecules from different sources. The `print_hierarchy` method and `children` attribute seem to raise an error whenever they're a…
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In Kiali v2 we defer to the built-in PFT animation, which uses animated dashed edges of various speeds. This approach is clean easy to understand, and seems less compute intensive than our prior appro…
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**Description**
When storing an array of particles in an object with .set(), the dead (timed out) particles' are replaced with any other particles in the game in an unknown order
**Reproduction*…
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So I'm trying to advect some particles in a `HydrostaticFreeSurfaceModel` with an immersed `LatitudeLongitudeGrid`.
I noticed that some particles travel really fast in the southwest direction and g…