-
### Description
Preferences is missing a page reference for the Particle Editor options.
Expected: A similar page should be added to match the rest of the resource editors.
![image](https://gi…
-
Dear Professor
Thank you very much for your help during this period. I have taken your advice and tilted the target as shown in the following picture. The x-y coordinate axis is correspondingly conve…
-
Establishing and documenting a standard benchmark suite for Parcels would bring an active focus to performance within the Parcels project.
This benchmarking suite could include whole simulation tests…
-
According to https://lime-stable.readthedocs.io/en/latest/outputs/outputs1_measurements.html
the `v_r` output parameter contains the radial velocity (note that there are brackets missing in the defin…
-
### Modpack
FTB Presents Direwolf20 1.21
### Modpack version
1.2.1
### Launcher
Prism
### Has the pack been modified
No
### Log Files
[latest.log](https://pste.ch/bibanexeyi.md)
[debug.log](…
-
When you hide ui even with all the beams and such off anyone right clicks or clicks on things will add circles only in pbr viewer. Only go away when show ui or remove particles.(when filming in sl lik…
-
### Description
While various overview pages for particles mention needing to clean them up, the pages for each individual creation function do not mention it at all
https://manual.gamemaker.io/mont…
-
A number of implementations of `_read_particle_fields` always build a mask from the `selector` object. In the case where the `selector` is `all_data()`, the selection can be sped up by simply returnin…
-
Implement Torch Particles that will always be around the main character torch. Make sure to get feedback from the artists so that we satisfy their aesthetics!
- [ ] Flame Sparks
- [ ] Fire Flies
…
E-A-N updated
5 years ago
-
### Bug report
**Bug summary**
For some reason, the Tipsy dataset ([YT Hub](https://hub.yt/#item/579fb0a77b6f0800011ea19f)) doesn't have the `("Gas", "smoothing_length")` or `( "gas", "smo…