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```
Either macro or python controlled.
* different animations for particles, random chance
* particles individually animate
* speed/direction
* color
* size
* fade
- butterflies
- confetti
```
Orig…
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### What are you trying to do, and what do you expect to happen?
-Clicking and dragging the bottom or top handle of an Animation Controller state to form a transition with another state.
-Clicking…
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- Design - done
- Make basic animations (idle,drive,jump,fall) - WIP needs fine tuning
- Animation Boosters - Done
- Animation dust particles (drive)
- Animation dust particles (land after jump)
- An…
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This would allow particle effect fields to move in more dynamic looking ways.
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Towers:
- [ ] Lightning (stats)
- [ ] Bomber (animations, stats)
- [ ] Charity (animations, stats)
- [ ] Archer (stats)
- [ ] Blizzard (stats)
- [ ] Necromancer (stats)
- [ ] Earthquake (builds…
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## Models & Animations
* hand model
* https://developer.oculus.com/downloads/package/oculus-hand-models/
* Enemy model & animations
* https://www.mixamo.com/
* sword
* https://www.cgtrader…
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### Details
Details
Description:
I'm encountering an error with particle rendering in an Angular 18 environment. Despite having the error, the particles are rendering, but it would be nicer not havi…
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How to Get the FPS of the Page so That One can decrease the Particles for **Adaptive Performance**.
I meant to say if there could be some way to get the FPS of the Animation so that if it decreases t…
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### Details
### Description:
I'm encountering an issue with particle rendering in an Angular 17 environment. Despite having no compilation errors, the particles are not being rendered on the screen. …
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B̶a̶c̶k̶g̶r̶o̶u̶n̶d̶ - already created by karmachela.
Particles - when pig collects a flag
Losing animations
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