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Hello !
I'm posting here because I have a issue while using the setSceneAsync function.
For a model that take 35seconds to load, the first event is fire after 16s.
- The model has around 4M verti…
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### Describe the bug
On an existing project that uses `parcel`, I switched to `vite` but that results in web workers not working anymore / returning undefined.
Reference issue with the dev veri…
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Hi! I tried running this program on macOS with Apple Silicon (M2) Chip, but when running make I got an error:
```
Undefined symbols for architecture arm64:
"_oidnSetFilter1b", referenced from…
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Hello!
I was looking for a way to generate very large images in my three.js project that uses three-gpu-pathtracer to raytrace images and I stumbled on [dekapng](https://github.com/greggman/dekapng…
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Here are some images that demonstrate the lack of V-Ray support for [KHR_materials_iridescence](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_iridescence).
Spe…
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By testing normals, the compute shaders of WebGPU are found to be about 20 times faster than WebGL's GPGPU, so rendering with WebGPU will be much quicker.
I discovered the following project: https:…
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Hello!
I would like to use this THREE.js-PathTracing-Renderer to render the 3D version of Freeciv:
https://www.fciv.net/
https://github.com/fciv-net/fciv-net
How should I go about upgrading th…
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As a user I want an option for high quality rendering in the browser with realistic lighting, shadows, reflection, ambient occlusion, etc.
One potential solution is to use an "off the shelf" web-ba…
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Falcor 6.0
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How can I perform inference with a PyTorch model within a RenderPass, for example PathTracer? Referring to the verifyData example in the TestPyTorchPass from the TestPasses, is lo…
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I believe that both basic emissive as well as the newer [KHR_materials_emissive_strength](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_emissive_strength/README.m…