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knightcrawler25
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GLSL-PathTracer
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
MIT License
1.87k
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176
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Reflection term evaluates into incorrect contribution for smooth surfaces
#96
gamer9xxx
closed
4 months ago
2
Is it possible make Blender addon not exporter?
#95
odil24
closed
9 months ago
1
Water in tropical island scene is always black
#94
AllSeeingEye
closed
9 months ago
4
Bug: mouse pan/zoom only work after first mouse rotation
#93
AllSeeingEye
closed
9 months ago
1
I saw a very magical piece of code
#92
jellychen
opened
10 months ago
0
Request: Change GUI
#91
odil24
opened
1 year ago
0
Request: Change movement
#90
odil24
opened
1 year ago
1
Absorption
#89
markusmoenig
closed
1 year ago
2
Density / Fog Integration
#88
markusmoenig
opened
1 year ago
4
Running [Make] in Apple M2 : Undefined symbols for architecture arm64
#87
liumu96
opened
1 year ago
9
when rendering,why divide a Framebuffer into some Tiles
#86
wilking131
closed
9 months ago
5
Fix building on MSYS2 MINGW64
#85
ghost
closed
1 year ago
0
why use tile rendering
#84
qstx
closed
1 year ago
7
Bug(s) in Rust port
#83
markusmoenig
closed
1 year ago
8
How to export Blender scene step by step?
#82
odil24
closed
9 months ago
3
HI!!!u are so awsome that could write so large programme. im a student,and i want to know how to learn it ? or do sir have some course about it?
#81
jlk1997
closed
1 year ago
1
hello,Why is this error when I open and build the solution in vs after I do my project cmake? How Do We Fix This?
#80
jlk1997
closed
1 year ago
6
How to change Camera position via .JSON file?
#79
odil24
closed
1 year ago
7
Furnace test fails when specTrans ~ 0.5
#78
knightcrawler25
closed
1 year ago
0
Anisotropy Bug
#77
knightcrawler25
closed
1 year ago
1
Reading materials for the shader pipeline in the code
#76
LeeTeng2001
closed
1 year ago
1
add support for macos build
#75
LeeTeng2001
closed
1 year ago
4
Adding support for MacOS build
#74
LeeTeng2001
closed
1 year ago
0
Fix quarter rendering window issue in MacOS
#73
LeeTeng2001
closed
1 year ago
6
Question on implementation of Transmission and Reflection
#72
Jack12xl
closed
1 year ago
2
Improving Build intructions
#71
LucienGab
closed
1 year ago
1
Question: moving lights
#70
ib00
closed
2 years ago
3
Feature Request: importance sampling visible normal of anisotropic ggx
#69
f1shel
closed
2 years ago
4
(Question) Why was transmission extinction removed from the BRDF ?
#68
Nolram12345
closed
2 years ago
3
Homogeneous volumes
#67
knightcrawler25
closed
2 years ago
0
Lack of test files
#66
tigrazone
closed
2 years ago
9
Tabs -> spaces to fix github formatting
#65
knightcrawler25
closed
2 years ago
0
Updates
#64
knightcrawler25
closed
2 years ago
0
scene file light format
#63
vtushevskiy
closed
2 years ago
1
GLTF/GLB Support
#62
knightcrawler25
closed
2 years ago
0
Tone mapping ruins the constant background color
#61
LiangliangNan
opened
2 years ago
28
What fix "fresnel f0 fix"?
#60
tigrazone
closed
3 years ago
1
Why dot and specular parameter is removed?
#59
tigrazone
closed
3 years ago
2
Is 2 *pi * pi -> 2 * two_pi typo or bug fixing?
#58
tigrazone
closed
3 years ago
2
Normal map in tangent space
#57
vtushevskiy
closed
2 years ago
12
Added ACES tonemapping
#56
Nolram12345
closed
3 years ago
2
Too slow ?
#55
Cop46
closed
3 years ago
2
ImGUI Docking Editor
#54
PixelParas
closed
2 years ago
4
ImGui Docking Editor
#53
PixelParas
closed
3 years ago
1
Crash with Normal Texture
#52
pcarret
closed
3 years ago
5
Added some command line options
#51
erfan-khadem
closed
2 years ago
5
Scene list does not work in release mode
#50
pcarret
closed
3 years ago
5
Feature request: Improving OIDN using albedo and normal maps
#49
erfan-khadem
closed
2 years ago
3
Raymarcher: Glass and shadow rays
#48
markusmoenig
closed
3 years ago
3
Fix microfacet distribution function pdf
#47
todaylg
closed
3 years ago
2
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