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Can we have please added to the list of available Environments in the viewer equivalent PBR versions of our beloved Sunrise, Sunset and Midnight, and name old ones (Legacy) as you did with Midday?
ht…
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Clip Demonstrating Behavior: https://youtu.be/LuTbgsij74M
Additionally, it appears that the texture alignment overlay is always tied to the transforms of the Blinn-Phong material.
To Reproduce:
1. …
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Hello, thank you for your great work in the automatic PBR generation for untextured 3D meshes! I am curious about your filtered high-quality PBR dataset from the Objaverse. Do you plan to release it i…
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Objects with an animated pbr textures stop animating the texture when we look elsewhere and back to the object.
A right click on the object triggers the animation again.
(a bit like the object not …
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**Is your feature request related to a problem? Please describe.**
The PBR implementation in MeshStandardMaterial looks great, but is too expensive for devices like Oculus Quest/Quest 2. A scen…
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## Target
- To improve glTF USD interop.
## Requirements
The glTF PBR implementation is out of date and requires updating to support:
- Anisotropy
- Dispersion
- Diffuse Transmission (f…
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Example 1:
Create a torus
Add PBR texture
Result: 35 LI
Example 2:
Create a torus
Manipulate the following parameters:
- Path cut begin: 0.500
- Hole size: 0.50
- Revolutions: 4.00
Add any…
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The lighting in Simple PBR is essentially the same as the Defold default model lighting - very rudimentary.
It is intended that up to 4 dynamic lights are supported. With possibly Point, Spot and Di…
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### What happened?
When use iris and PBR(I use AVPBR),glass pane and fire's texture will error(colorful shapes),and there is no OpenGL errors or GPU driver exceptions.
### Screenshots
_No response_…
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Environment:
Second Life Release 7.1.10.10800445603 (64bit)
Using PBR materials with Glow and Emissive is causing an incorrect alpha sorting behaviour. this behaviour is new as of 7.1.10 and did not…