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`dev` is a current active working branch for Tydra https://github.com/syoyo/tinyusdz/tree/dev/src/tydra , especially OpenGL/Vulkan friendly data structure conversion.
Tydra provdes a handy logic t…
syoyo updated
2 weeks ago
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Discussed at the end of [dev club today](https://github.com/orgs/bonsai-rx/discussions/1780). We started with talking about updating Assimp.NET (or replacing it with our own) for our scene loading inf…
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## What just happened?
With recent changes to shaders (the culprit commit is ), shadows all but vanished for many objects (in particular avatars and trees, but not only them) and the remaining sha…
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I created image to build MoonRay in Ubuntu's containers (Ubuntu versions 22.04 and 20.04).
The first tool that doesn't link is denoise:
[35%] Linking CXX executable denoise
/usr/bin/ld: ../../lib/r…
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# Issue
Unlike standard surface and openpbr, base color on gltf pbr affects transmission. This seems
to be the way it's supposed to work but is inconsistent with the other shading models.
For e…
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## 🚀 Feature
Allow new materials to be programatically created, and loaded materials to be progamatically manipulated.
## Motivation
Now that we have phong shading, manipulating materials progr…
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## Describe the issue briefly
O3DE is perhaps the first major engine to assume shading to happen in ACEScg color space, but very little is written to explain them, things like potential performance…
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Hello!
I tried to compile and run demo project, but I only get a black window when running it.
How to fix?
Windows 7, 64-bit
Geforce GTX 1080
nVidia drivers 385.69
Demo dump:
INIT: …
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HdStorm detects masked and translucent MaterialX materials by checking for the `opacity`, `opacityThreshold` and `transmission` inputs:
https://github.com/PixarAnimationStudios/USD/blob/3b097e3ba8fab…