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Suggestion: add x,y offset properties for a view frame, as an alternative to having to add transparent borders to sprites within animation when trying to align them.
PS. probably should be part of …
ghost updated
3 months ago
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Est ce que ça serait possible (probablement) et rapide (peut etre moins) de faire une option pour choisir d'avancer l'application frame par frame ?
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I usually use different Fast Forward values per game. It is really inconvenient to change every time in the main settings menu.
If possible to put the Frame Throttle on the Quick Menu, and save the v…
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is there a (planned or existing) way to have variable IP Adapter weights for videos (e.g. with AnimateDiff)?
that means setting different values for different frames, as both scaling and masking cur…
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Doing some memory allocations timeline testing in Chrome has revealed a few spots where Lightning is performing a lot of heap allocations unnecessarily leading to a lot of garbage being generated per …
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@zesinger @jsm174
At the moment, a cRZ file is compressed and gets decompressed before a table starts.
Having all frames decompressed requires a lot of memory, especially if we consider micro contro…
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### Description
On the lower-end Android devices (worth $100-150) Reanimated 2/3 can only handle maximum 30 simultaneous elements per frame. Animating more than that results in serious frame drops. I…
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### Tested versions
Reproducible in 3.6 stable
Not reproducible in 3.5.3
### System information
All
### Issue description
If `_input()` is called multiple times per frame, then `is_act…
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On high-end graphics cards, a bottleneck is the 60fps cap. As part of the "more abstractions", it would be good to have an option to adjust the number of samples calculated per frame. This could then …
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From the minutes of the QUIc WG session at IETF 121:
Jaroslav??: If you have a client is on path that uses per packet load-balancing. Here you would receive this frame per packet. Rate limiting?
…