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Pests should be able to glide over the plots like the player characters can, but instead they get stuck on the farm plots
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We were discussing this on the message board, it'd be an interesting idea to add a “pest” mechanic. Your plant could gradually build up pests like aphids, slugs, and other agricultural pests. They do…
nytpu updated
3 years ago
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![login](https://cloud.githubusercontent.com/assets/6676417/5096961/52cba58c-6f3c-11e4-93cc-eb8ed7e25df5.png)
![navigation](https://cloud.githubusercontent.com/assets/6676417/5096968/590665ea-6f3c-11e…
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The PR which introduced host pool object and action objects (#184) kept the same computational results for the price of less defined and less clean design. When we decide to allow for different result…
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The effectiveness of an inspection is an important aspect of cargo inspection for pests at borders. This is often overlooked in tools designed to optimize inspections. We are adding this to the model …
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from #15
In order to evolve a schema and therefore to create new versions of one artifact currently we only support explicitly using the `version` property, like:
...
metadata:
name: pets-avr…
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- [ ] Generate performance report for mobile on all 3 pages
- home
![image](https://user-images.githubusercontent.com/83955882/163822096-a43bcac0-cba5-4293-811b-976c08491fda.png)
- pests
![image…
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- Contains list of various types of Pests and measures to be taken to control them
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Lighting passive makes any projectile in game (as well as items) sometimes freeze in place forever, resulting in whole level being in visions of heresy shots, nano bombs, blind pests spits and other p…
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**Game version**
v0.3.3
**Browser**
Google Chrome
**Description**
When scavenging after a fight with 3 pests on level 12 I was able to take more than the inventory cap
![image](https://u…