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**Describe the bug**
The AMV datasets returned by the `fci_l2_nc` reader contain the attribute `unit`, rather than `units`, which is the CF naming convention. This is an inherited issues since the FC…
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Instead of using percentage units, we should use virtual pixels to draw our rooms and items, allowing players to create rooms that are not square.
We should also add multiple scaling options, for e…
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## Is your feature request related to a problem? Please describe.
Use relative units instead of pixels for fonts to enable more fluid responsiveness. In our pixel-based sites we set media queries on …
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### **[Feature Proposal] Add Document and Screen Unit Conversion Functionality**
**Description:**
This feature proposes the introduction of a new module, `ScreenSize`, to handle conversions betwee…
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## Bevy version
- v0.5.0
- v0.6.0
- v0.7.0
## Operating system & version
Linux/Wayland
## What you did
Modify the camera in the `text2d` example to use a scale of `0.1`:
```
use b…
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I see no units on focal length for camera intrinsics. I'm assuming it's in pixels?
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### What is the problem this feature will solve?
I have 2 FITS data cubes, one use `VRAD` as velocity, the other use `VOPT` as velocity, I want to convert one velocity to another and write to a new…
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I would like my rulers to use a different set of units than pixels. Some examples would be:
* inches
* centimeters
* millimeters
It would be great if there was a prop that allowed me to specif…
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The way the game area is rendered shall be be changed in such a way that:
* **view port definition**: map area size is independent from the displayed area
* **scrolling**: the displayed area can scrol…
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Hello,
I am using grizli to work on some NIRISS data.
Everything seems going well, but when it comes to run the `auto_script.grism_prep` function, something goes wrong.
All the files are convert…