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anravalli
/
MonsterChase
A simple hunter/hunted game based on QT just to play around with behavior trees
GNU General Public License v3.0
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Player 360 degree direction support
#58
anravalli
opened
3 weeks ago
0
Joypad support
#57
anravalli
opened
3 weeks ago
0
Illumination shader
#56
anravalli
opened
3 weeks ago
0
Raycast introduction
#55
anravalli
opened
3 weeks ago
0
Path finding mesh support into maps
#54
anravalli
opened
3 weeks ago
0
New Game Area rendering
#53
anravalli
opened
3 weeks ago
1
New Map Definition
#52
anravalli
opened
3 weeks ago
0
Initial editor implementation
#51
anravalli
opened
3 weeks ago
0
Initial match types implementation
#50
anravalli
opened
3 weeks ago
0
High Scores management
#49
anravalli
opened
3 weeks ago
0
Players profile management
#48
anravalli
opened
3 weeks ago
0
6 basic audio engine
#47
anravalli
closed
3 weeks ago
0
Persistence infrastructure
#46
anravalli
closed
3 weeks ago
0
Cumbersome UiPageMenu API
#45
anravalli
opened
2 years ago
0
Wrong UI element stacking in Match menus
#44
anravalli
closed
2 years ago
0
Game Over menu has the wrong size
#43
anravalli
closed
2 years ago
0
Game exit if match left at default
#42
anravalli
opened
2 years ago
0
Match rules and data
#41
anravalli
closed
2 years ago
0
Monster Health Jump to Zero
#40
anravalli
closed
2 years ago
0
Monster Chase #36 - Entities event/action double dispatch
#39
anravalli
closed
2 years ago
0
Monster energy gouge
#38
anravalli
closed
2 years ago
0
33 UI game pages
#37
anravalli
closed
2 years ago
0
Entities event/action double dispatch
#36
anravalli
closed
2 years ago
0
MVC Architecture - push model
#35
anravalli
closed
2 years ago
0
Player & Monsters Dead State
#34
anravalli
closed
1 year ago
0
Game Pages
#33
anravalli
closed
2 years ago
0
Game time is to fast
#32
anravalli
closed
3 years ago
0
Add run on repl.it badge to README
#31
anravalli
closed
4 years ago
0
Monster Flee Status Behavior
#30
anravalli
closed
3 years ago
0
Attack state
#29
anravalli
closed
5 years ago
0
Behavior Three: basic behaviors
#28
anravalli
opened
5 years ago
0
Test case fix
#27
anravalli
closed
5 years ago
0
Separate game world from game application
#26
anravalli
closed
5 years ago
0
Monsterchase singleton
#25
anravalli
closed
5 years ago
0
Collision between Monster's sight and Player shall trigger Attack state for Monster
#24
anravalli
closed
5 years ago
0
Player entering in rage mode shall trigger flee status for monster
#23
anravalli
closed
5 years ago
0
Make class MonsterChase a singleton
#22
anravalli
closed
5 years ago
0
HSM refatory: complete state pattern
#21
anravalli
closed
5 years ago
0
Monster factory
#20
anravalli
closed
5 years ago
1
Monsters shall be able to rotate smoothly
#19
anravalli
closed
5 years ago
0
Monster patrol ai collision
#18
anravalli
closed
5 years ago
1
Monsters Factory
#16
anravalli
closed
5 years ago
1
Match States
#15
anravalli
closed
2 years ago
0
Maps shall include player position and also monsters type and position
#14
anravalli
opened
5 years ago
0
Player Energy falls under zero
#13
anravalli
closed
3 years ago
0
Collision Glitch: monsters are bounced the other side of the wall
#12
anravalli
closed
3 years ago
0
Monsters shall be able to detect when colliding each others.
#11
anravalli
closed
5 years ago
0
Monster patrol HSM and related basic behavior for monsters
#10
anravalli
closed
5 years ago
1
When in Patrol State, monsters shall be properly animated.
#9
anravalli
opened
5 years ago
0
Monster Refactoring
#8
anravalli
closed
5 years ago
0
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