-
Hello! I'm trying to use tiny-ecs with the [Playdate SDK](https://sdk.play.date/1.12.3/). However every call to `tiny.require*` fails with:
> tiny.lua:126: bad argument #2 to 'loadstring' (number …
-
Hey there. The [Playdate SDK](https://play.date/dev/) uses Lua and adds a handful of [additional assignment operators](https://sdk.play.date/1.9.1/Inside%20Playdate.html#additional-assignment-operator…
-
I've been taking a look at implementing `CoreLibs/object`, as my game makes pretty heavy use of it. As far as I can see, there's nothing that's really specific to playdate in the CoreLibs implementati…
-
Hi thanks for the lib.
Do you think it will be possible to use importC to automatically get the latest version of the SDK after every update?
-
> That said, set_use_custom_draw does seem like the right approach for this. If you can reproduce the segfaults we should figure out why they occur.
_Originally posted by @rtsuk in https://github.c…
-
I'm trying to run a build of the PlayVN demo project but it crashes after showing the text of event number 19. I had to make some tweaks to the build and run file to make the project build on my Mac, …
-
First off, I'm a massive fan of this library and really enjoy working with VS Code to build playdate. It provides an awesome state of flow when it watches files and compiles!
But... I have one iss…
-
Odd bug. Often times when I go to debug it'll give me an error saying...
"error: file copy (main.pdx/main.pdx/main.pdx/main.pdx/main.pdx/main.pdx/main.pdx/main.pdx/tilemaptest.pdx/main.pdx/main.pdx…
-
I just checked out the repo, and tried running `make` in the `gamekid` folder, but I'm getting the following error:
make: *** No rule to make target `build/pdex.bin', needed by `device'. Stop.
-
You could consider checking `playdate.apiVersion()` and then setting the values in `gWifiApi` / `EnableWifiApiMacOSSimulator` accordingly. This might help improve the stability of `main.c` should the …