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Hey there! Super cool project :) I'm trying to get it to run locally-- i've tried wired and bluetooth on debian-based and arch-based distros, but when I try and run one of the examples, I get `Error: …
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Company | Platform | Global Sales
-- | -- | --
Sony | PlayStation 2 | 1230,69
| PlayStation 3 | 945,52
| PlayStation | 726,42
| PlayStation Portable | 289,8
…
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Thanks for the great port, it looks fantastic.
I've compared the controls against the Playstation 3 Doom BFG edition which has classic Doom and Doom 2 and thought the
modifications below helped i…
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**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See …
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player 2 jumps all the time to the left side of the screen (in super street fighter 2 turbo for example), and player 1 can control player 2 on some directions
player 1 right direction makes player 2 …
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### Description
While all other button and axis inputs are available for the Guitar controller port type, the only ones missing for Guitar controller is D-Pad Left and D-Pad Right, as Strum Up and …
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Is it possible to add support for the Mayflash Magic NS USB bluetooth adapter? Adding support for this device would allow us to connect many Bluetooth controllers to the Wii via Bluetooth and many mor…
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I'm running it on a PlayStation Classic which is a armv7 device similar to a raspberry pi 3. When I have the engine convert the textures to optimal format like this:
![2023-12-24 02-31-16 mp4_snapsho…
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Currently the api makes no distinction between systems, launchers and game stores.
They are three different concepts but all mixed up in the api. This is pretty confusing and will lead to more proble…
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Could the Controller Topology Project please also map mouse (X pointer) control + buttons from some of the now commonly available modern lightgun game controllers mapped to buttons on classic "light g…