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- Tokenization to Private Set Intersection
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Welcome to the OpenMined Private Set Intersection repository! Thank you for your interest in contributing to the PSI project.
## Description
The OpenMined PSI team works on the core C++ code for P…
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We may want to consider granular filtering of peers. For example:
- Peers playing the same game.
- Peers using a specific connection type (Wifi-direct vs LAN).
The goal is to help guide a user …
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Fix FPS dep. collectable blinking
https://github.com/Helco/zzio/blob/8a440744df599e45eac6a473310e8bb6cef9e3c5/zzre/game/systems/model/BehaviourCollectablePhysics.cs#L96
```csharp
using System;
usi…
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TypeScript documentation:
```ts
interface IntersectionOptions {
trackVisibility?: boolean;
delay?: number;
}
```
translates into
```fs
[]
type IntersectionOptions
[]
…
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Many queries I'm interested in making often use a large PSI as a subroutine, and expressing this in binary circuits is much slower than the BFV scheme used in https://github.com/Janmajayamall/MP-PSI.
…
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We need a way to imperatively pipe events into a AsyncSequence same asi Subjects from Combine did, or Kotlin's MutableState/SharedFlow
AsynchChannel feels like a low level primitive to be used for …
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**[Original report](https://bitbucket.org/Coin3D/coin/issue/106) by Wei Hong (Bitbucket: [weihong_SCR](https://bitbucket.org/weihong_SCR), ).**
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In getPicked…
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Hello! I work with the TCN Coalition, thank you for the organized draft! I have a couple of comments, I'm going to open different GitHub issues to keep the conversations threaded :)
As written, th…
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Currently, there are environment variables spread out across the web documentation — with differing collections of variables listed or duplicated on different pages, for example:
runtime > manual…