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Not YET a PR and just an issue as many of these haven't been tested personally, but either I stumbled on them while searching for something I needed, or just seemed interesting to me.
Also, some of t…
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### The Problem / Current State
Currently the ASN1 compiler generates structs instead of enums for ASN1 Enumerated types.
i.e. it turns this
```asn1
CauseRadioNetwork ::= ENUMERATED {
…
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The recent comments on another thread got me thinking about procedural map generation. (Specifically where @clintbellanger mentions that it makes sense for external generator tools to be a separate co…
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Perlin noise?
what do bois
how are we going to handle biomes?
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Here I'll list work from different devs that use EasyRPG Player Source code. Those showcase interesting features that could work alongside our own fork.
### @JorgeMaker8000 - ManiacPatch's Stringva…
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## Update
First pass of an MMI implementation was merged in #340, improved in #402 and individual commits
Redesign of the data structure was laid out in #524 and implemented in #523.
This ti…
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Oh my gosh, folks, there's some great stuff out there. I'm going to list them all here. Feel free to contribute!
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This game will never be realtime, but I'm seriously considering making future games realtime.
These links were the first that actually made me understand how that would work (and make me semi-confi…
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I know you said no feature request for now!
But I only put here some ideas. More or less can be implemented in blender to complete your addon.
Procedural motors, bone deformation, ghost and smooth tra…
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I wanted to ask about whether you will try implementing the political maps you've suggested in your blog post [here](http://blog.kaelan.org/2014/01/26/randomly-generated-world-map/), or it will be in …