-
All the art for The Lord of The Rings: Biomes need added.
> [!IMPORTANT]
> I'm really not that good at art stuff apparently. I'm much better at code. If you can make good pixel art **help me**! This …
-
Textures placed in the following directories don't get injected into programmer art:
"programmer_art/assets/minecraft/textures/item",
"programmer_art/assets/minecraft/textures/entity",
"programmer…
-
![85329665-92414080-b498-11ea-9418-ad3657e15f51](https://user-images.githubusercontent.com/68829697/91170861-2ec6cf80-e6e2-11ea-9173-132e2bcad643.png)
-
We like to try and keep things spicy and interesting here at Coveros. So if you'd be interested in hearing a joke about your favorite number [888], just reply with 'Yes' and I'll tell you one. If you …
-
# Concept
A luminescent plant that acts like melons but grows underwater within aquifers.
# Mechanic
Has melon growing mechanics but grows taller when bonemealed like kelp. When consumed, restores br…
-
When using programmer art, the water in cauldrons will appear white by default. It will also change the cauldron texture to the default vanilla texture when you do something to it you normally can’t i…
-
Hello:
Really thanks for your sharing of the great work! We want to do the annotating work by the python code.But there are some troubles like:
**AttributeError: 'Scene' object has no attribut…
-
### Suggestion
I think Gregtech's modern textures don't fit the whole vibe of the mod in general. The classic textures gives me dopamine for some reason. I feel this modpack could use a classic reso…
-
In order to make Bevy a tier 1 engine for 2D games, a better texture atlas art production pipeline is needed.
Requirements:
- It should be possible to drop texture atlas source art into a direct…
-
# Development resources, or research tasks
**The Pragmatic Programmer**
Keep seeing this mentioned as a great general resource to improve coding skills. Seems like a must read.
https://learning.o…