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# Overview of the PlayStation GPU
## GPU Rasterizer
The GPU uses 1 megabyte of video RAM organized as a framebuffer of 512 lines of 2048 bytes. The CPU can upload textures to this buffer using GPU co…
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I'm developing a prototype in the [subpixel](https://github.com/simias/rustation/tree/subpixel) branch. More details to come...
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### Describe the Bug
In Spyro Enter the Dragonfly all the cutscenes (Intros, midgame and endings) have the audio delayed and the cutscenes end before the audio does. This might affect other sounds in…
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This is just a dump of 'like to haves' if you let me know which are likely to be implemented i can open tickets for those:
* MDS/MDF support would be nice.
* ecm support would be nice.
* Multi disk…
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Just to reemphasize the bounty goal for this project:
- Dynamic recompilation can add support for a Playstation core.
- Full speed dynarec on the Wii U using the PCSX-R/PSX core or really; this ca…
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Bounty Requirements:
- Ability to dump textures from VRAM
- Ability to replace textures with full-color, high-resolution images that the PSX cannot support natively
- Should preferably support us…
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ghost updated
2 months ago
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### Checks
- [X] I provided nvram backup file
- [X] I provided sticker photo
### Console model
SCPH-50001
### Describe the issue
Hey I am a bit of a novice here.
I stumbled upon a…
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I tried to make a PKG with the PAL versions of some Spyro games, being my two favourites: Gateway to Glimmer and Year of the Dragon. But when I get to a new level on either, the screen stays black. Th…