-
Hey @schteppe, I am really curious about your fork.
At the moment this is the approach I am taking:
```
var grid = new Grid(gridWidth, gridHeight);
grid.setWalkableAt(x, y, true); // Set playe…
-
Hi, so what is this project? Is this a total rewrite of recast detour from C to Python? Is it? This would be extremely handy to have a native python implementation. As I understand, this sofware can b…
-
Implement and describe ways to go from one grid to another, e.g. for different level of a building:
* elevators or ladders are going from one node on one grid to another node in another grid on the s…
-
### Background
LND tries routes which are guaranteed to fail:
invoice amount: 850000 sats
my Bitrefill channel size: 500000 sats
TEMPORARY_CHANNEL_FAILURE @ 1st hop | 19.935 | 20.517 | 67581.0…
-
Hi,
I'm trying to create a path finding method for the game brawlstars and I was wondering if it could be possible to find a path that does take a little longer route but avoid touch a neighbor cell …
-
Hi,
It is my first time to use python-pathfinding, it's nice but sth make me confused...
To be brief, I am writing a bot to play a game, this is what I try to do tonight:
```python
def ParseMap…
-
See http://wiki.unknown-horizons.org/w/Fog_of_war for details. If there are some questions, please ask.
[> Link to originally reported Trac ticket
stubb updated
7 years ago
-
We should test that our system is robust to sensor noise and changing boat speeds.
-
Currently local pathfinding depends on all sensors in the global variables `ACTIVE_GPS_SENSORS` and `ACTIVE_WIND_SENSORS` working: [`local-pathfinding/python/ros_interface.py`](https://github.com/UBCS…
-
The Steering actuator has an option to follow a target object, but this option is useless because of how the objects are cloned when added and they share the same name.
There is a way to use pathfind…