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While working on a little mod of my own I noticed that there is no way I can use FTEQCC as a linter on separate files, i.e. run the compiler with a path to a file (or a number of files) to check witho…
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Hello,
I'm currently working in NetRadiant Custom and encountered an issue. I want to select multiple brushes and make each one a separate func_breakable entity. However, when I select all the brus…
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https://sourceforge.net/p/fteqw/tickets/73/
chilidad wrote on 2020-01-15:
FTEQCC is not saving files:
When selecting File-->Save, no files get updated. Of course the compiler works great. But…
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https://www.quaddicted.com/reviews/kinn_bastion.html crashes when the plasma shots by the Q2 enforcer guys in the "lower chambers" hit a wall.
```
CALL1 870(te_plasmaburn)te_plasmaburn()
monster…
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models:
- [x] first person model (v_br)
- [x] ground model (g_br)
- [ ] third person model (player_br)
animations:
- [x] pull
- [x] reload
- [x] regular attack
- [x] grenade
- [ ] 3rd perso…
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I am working on an [Emacs mode](https://github.com/vkazanov/quakec-mode) for QuakeC projects. One useful things that's important to add to do is some kind of live code linting. A couple of things miss…
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QuakeC is from way before UTF-8 was a thing and source files may contain "red" text etc like this sample,
```
┌────────┬─────────────────────────┬─────────────────────────┬────────┬────────┐
│000…
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Maybe use existing `autoweapon` alias, or else introduce a new one
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I have found an audio regression on my Windows 10 64bit system:
Sound effects delays, for example, when shooting or selecting a weapon, if these sounds are played for the first time after starting th…
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When trying to modify hurt_touch in triggers.qc to implement a QuakeC fix so that multiple coop clients touching this entity at once all get hurt (not just the first one), code does not behave as inte…