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Garux
/
netradiant-custom
The open-source, cross-platform level editor for id Tech based games.
https://garux.github.io/NRC/
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Responsive monitoring
#221
Garux
closed
3 weeks ago
0
[Bug] Implicitmap - & lightstyles write incorrect shader
#220
Aciz
closed
1 month ago
2
prevent logging q3map2's output twice on linux with build monitoring
#219
Vorschreibung
closed
1 month ago
1
Xonotic gamepack updates
#218
Spike29
closed
1 month ago
1
Make default path for games on Win in Program Files (x86)
#216
x0rnn
closed
1 month ago
3
Decal Projected Road
#214
Baker7
opened
2 months ago
0
Autocaulk failure with non-descriptive error
#213
sinewavey
closed
3 months ago
2
How to Make Multiple Brushes Separate func_breakable Entities in NetRadiant Custom?
#212
noire-dev
opened
3 months ago
9
gamepacks/oa.game - missing space before "-fs_basegame"
#211
andreymal
closed
1 month ago
2
Item entities look wrong when the "model" key is left blank
#210
Spike29
closed
3 months ago
7
User-selectable material for autocaulk
#209
SirYodaJedi
closed
4 months ago
4
Disable the wayland backend on Linux by default
#208
Spike29
closed
4 months ago
1
add .py / .json rules to .editorconfig
#207
Vorschreibung
closed
5 months ago
0
how to compile only q3map2 to windows x64 only
#206
noire-dev
closed
4 months ago
1
fix linux build process monitoring
#205
Vorschreibung
closed
5 months ago
2
cleanup l_net
#204
Vorschreibung
closed
4 months ago
8
log plugin load failures
#203
Vorschreibung
closed
5 months ago
1
fix q3map2 pathsep crossplat
#202
Vorschreibung
closed
5 months ago
3
Adjustment of qualified target destination strings
#201
sinewavey
opened
5 months ago
2
fix q3map2 loadmodel pathsep crossplat
#200
Vorschreibung
closed
5 months ago
7
log to terminal on linux/macos
#199
Vorschreibung
closed
5 months ago
0
.gitignore '/.cache'
#198
Vorschreibung
closed
5 months ago
0
add .editorconfig
#197
Vorschreibung
closed
5 months ago
0
log to terminal on linux/macos
#196
Vorschreibung
closed
5 months ago
1
Valve 220 Map Format J.A.C.K. Uses
#195
Baker7
closed
5 months ago
3
[Feature Request] BC7 formatted DDS file support (DXGI header+BPTC)
#194
SirYodaJedi
opened
5 months ago
0
Too many open files on Ubuntu 24.04
#193
Kr3m
opened
6 months ago
5
Choices also merge from FGD
#192
sinewavey
closed
4 months ago
4
Cannot use netradiant-custom on linux with q3??
#191
andi8086
closed
6 months ago
8
Coredump on Linux when the textures browser is opened
#186
Spike29
closed
7 months ago
1
The Surface Inspector "texture" field grabs the keyboard focus on Linux
#184
Spike29
closed
8 months ago
2
IBSP maps failing to be parsed by q3map2
#182
ensiform
closed
8 months ago
0
White lights can't be seen on white background
#178
Hipshot-zz
opened
8 months ago
6
Glb models also supported but that isn't stated (q3).
#176
Hipshot-zz
opened
8 months ago
2
Use Qt for directory functions
#175
Cambloid
opened
8 months ago
0
(Feature Request) Add support for Vera Visions formats
#172
pixe1reality
opened
8 months ago
1
Add mbspc face-to-brush with best merge faces
#171
karakakarkarkar
closed
9 months ago
5
(Feature Request) Clip brushes by face selection
#170
sinewavey
closed
9 months ago
3
Fix quirks preventing building on arm
#169
fmazur
closed
9 months ago
0
assertion failure - 22040208
#168
pinickitty
closed
9 months ago
2
MacOS Sonoma 14.3 Compile
#167
fmazur
closed
9 months ago
12
Unmonitored compilers cannot start and compile
#166
tehSandwich
closed
9 months ago
1
:q3map Suffixes do not work with External Lightmap hack
#165
tehSandwich
closed
9 months ago
1
Assertion failure saving while using relative path
#164
CansecoDev
opened
10 months ago
2
[Feature request] Draw light radius on negative lights
#163
Aciz
closed
10 months ago
1
Feature Request: Entity search by key/value
#162
ensiform
closed
11 months ago
1
(q3map2) Allow compiling CONTENTS_JUMPPAD in WolfET
#161
ovska
closed
11 months ago
2
Question: Shader file viewer
#160
insellium
closed
11 months ago
2
Can't copy/paste Quake 1 map into Doom 3 map
#159
motorsep
opened
1 year ago
1
No textures on Debian
#158
jberli
closed
1 year ago
3
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