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Garux
/
netradiant-custom
The open-source, cross-platform level editor for id Tech based games.
https://garux.github.io/NRC/
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Autocaulk unexpectedly applies nodraw on solid brushes
#145
Aciz
closed
10 months ago
12
Lights sometimes leaking through brushes and patches (Xonotic mapping)
#144
Spike29
closed
10 months ago
3
Single menuitem for plugin
#143
EugenyP
closed
11 months ago
0
"Shader not found" despite qer_editorimage specified
#142
TomArrow
closed
1 year ago
3
[Feature Request] - Display 'model' for entities that take key/value 'model' and 'model2'.
#140
stoofphen
opened
1 year ago
7
[Feature Request] - Show key/value 'model' on all entities.
#139
stoofphen
closed
1 year ago
0
[Feature Request] - Show key/value 'model' on all entities.
#138
stoofphen
closed
1 year ago
0
OBJ models have a different rotation when the map is loaded between NR and NRC
#137
FrancescoBis
closed
10 months ago
3
JPG is looked for even if PNG is specified in a OBJ's MTL file
#136
FrancescoBis
closed
10 months ago
15
(feature request) more choices for the location of the .ent file
#135
Kinnuu
opened
1 year ago
1
(feature request) preferences option to disable LMB-drag brush creation in the 3d view.
#134
Kinnuu
closed
5 months ago
2
(Feature request) Group_Info Entity
#133
EugenyP
opened
1 year ago
10
Region compile leaks if no entities in region and camera is inside a structural brush
#132
Aciz
closed
10 months ago
3
Old Xonotic default build menu
#131
Spike29
closed
10 months ago
6
Cannot open a map if the file path contains a directory with accentuated characters
#130
Spike29
closed
5 months ago
2
Feature Request: Texture with alpha channel
#129
EugenyP
closed
1 year ago
2
Support dds/ prefix for dds images.
#128
Clyybber
opened
1 year ago
2
Feature Request: WorldSpawn Patch Definition support
#127
fhomolka
opened
1 year ago
12
Mouse look in 3d viewport does not work in wayland
#126
theangrygrunt
opened
1 year ago
2
Netradiant (Custom) + ioQuake => missing shaders, textures only in editor and not in the game
#123
serious-coder20
closed
5 months ago
7
GL Compile errors on linux
#122
ghost
closed
1 year ago
7
Viewports seem offset and not fit to the actual viewport
#121
ensiform
closed
1 year ago
2
Odd red lines in between the "TB Lines"
#116
Ecl1pseGST
closed
1 year ago
2
(Feature request) Improved FGD support
#115
c-d-a
opened
1 year ago
20
(Feature request) Improved 3D view entity placement
#114
c-d-a
closed
1 year ago
2
Build Customize Menu Duplicate Option
#113
ensiform
closed
1 year ago
1
Call of Duty 1 / United Offensive Game Support
#112
stoofphen
closed
5 months ago
3
[HiDPI] Toolbar Icons are small
#111
h0tc0d3
opened
1 year ago
10
How to compile only mbspc via MinGW?
#110
sourcepowered
closed
1 year ago
4
Black spots on lightmap possible causes?
#109
TomArrow
opened
2 years ago
20
Do not move symlinks when saving a map, overwrite target instead
#108
wdoekes
closed
1 year ago
0
[patch] Keep symlinks
#107
wdoekes
closed
1 year ago
3
[patch] Denumberized maps
#106
wdoekes
opened
2 years ago
18
Not compiling on Manjaro Linux
#105
eGax
closed
2 years ago
2
Generic Mode for NetRadiant Custom
#104
HeadClot
opened
2 years ago
8
Fix build on Arch
#103
Aciz
closed
2 years ago
1
Period in map filename causes q3map2 to output wrong srf file
#102
hemebond
closed
1 year ago
1
"Dark near sky" dirtmap fix? (+a question)
#101
TomArrow
opened
2 years ago
1
Building a specific map on windows 10 results in system crash
#100
LuckyStripe
closed
1 year ago
5
Light "seams" in corners at high lightmap resolution
#98
TomArrow
opened
2 years ago
7
Add manual 'workflow_dispatch' and fix compile with latest 2022 Windows server
#97
KG7x
closed
2 years ago
0
Feature Request: Show skybox cubemap.
#96
stoofphen
opened
2 years ago
7
Neverball map completely empty after compiling
#95
Droooga
closed
2 years ago
4
Is it possible to recreate original geometry?
#94
BlackShadow
closed
1 year ago
4
question about texturelights
#93
BlackShadow
closed
2 years ago
2
mbspc - entity issues
#92
BlackShadow
closed
1 year ago
6
Models with .obj rotated on map open
#91
decldev
closed
2 years ago
4
Expected behavior regarding brush solidity
#90
decldev
closed
1 year ago
5
autobuild: include hidden files
#89
KG7x
closed
2 years ago
0
Crashing on maximise/resize window (latest alpha)
#88
LDAsh72
closed
1 year ago
6
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