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Garux
/
netradiant-custom
The open-source, cross-platform level editor for id Tech based games.
https://garux.github.io/NRC/
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Building a specific map on windows 10 results in system crash
#100
LuckyStripe
closed
1 year ago
5
Light "seams" in corners at high lightmap resolution
#98
TomArrow
opened
2 years ago
7
Add manual 'workflow_dispatch' and fix compile with latest 2022 Windows server
#97
KG7x
closed
2 years ago
0
Feature Request: Show skybox cubemap.
#96
stoofphen
opened
2 years ago
7
Neverball map completely empty after compiling
#95
Droooga
closed
2 years ago
4
Is it possible to recreate original geometry?
#94
BlackShadow
closed
1 year ago
4
question about texturelights
#93
BlackShadow
closed
2 years ago
2
mbspc - entity issues
#92
BlackShadow
closed
1 year ago
6
Models with .obj rotated on map open
#91
decldev
closed
2 years ago
4
Expected behavior regarding brush solidity
#90
decldev
closed
2 years ago
5
autobuild: include hidden files
#89
KG7x
closed
2 years ago
0
Crashing on maximise/resize window (latest alpha)
#88
LDAsh72
closed
2 years ago
6
mbspc.exe not working with de_dust2.bsp
#87
UnrealKaraulov
closed
1 year ago
15
Add autobuild
#86
KG7x
closed
2 years ago
0
Quake 2 Valve220 breaks when editing and saving .map
#84
motorsep
opened
3 years ago
23
Unable to set brushes to be "detail" instead of "structural" for Quake 2
#83
motorsep
closed
3 years ago
2
Spawnflags limited to 16 unique flags
#82
wongit
closed
1 year ago
2
Quake 1 - missing models for health, ammo, DM maps causing precaching errors on map load
#81
Fat-Angus
closed
2 years ago
3
Feature request: draw connection lines for any custom <target> type keys, not just "target", "target#" and "killtarget"
#80
Kinnuu
opened
3 years ago
7
Constant crashes on Win10
#76
wolfetplayer
closed
1 year ago
16
Tiny font size in 2D/Camera windows
#75
negke
closed
3 years ago
2
maxLMSurfaceVerts and keepLights not initialized from their game descriptor values
#74
germangar
closed
3 years ago
5
Behaviour request: Deselect objects when changing editing mode
#73
germangar
closed
3 years ago
1
Fix for jk2 and jka system shaders
#72
CansecoDev
closed
3 years ago
2
Naming the root directory where radiant.exe is; "bin", will cause icons to not work
#71
CansecoDev
closed
3 years ago
4
Feature request: support for the CoD series
#70
Rex109
closed
10 months ago
6
Feature request: reselection
#67
Spaghetti657
opened
3 years ago
1
Feature Request: Allow dragging of non-brush entities without selection of translation axes.
#66
MaceMadunusus
closed
10 months ago
5
Edges mode not fully deactivating, resulting in deformed brushes.
#65
MaceMadunusus
opened
3 years ago
4
Wrong common shaders used / game configuration ignored
#64
Spaghetti657
closed
3 years ago
3
Feature request: light radius opacity option
#63
Spaghetti657
closed
10 months ago
1
Feature request: Select game on startup
#62
themuffinator
closed
3 years ago
2
Feature request: GtkRadiant config
#61
themuffinator
closed
3 years ago
9
Request for Render lights preview mode for idtech 4 like doom 3
#60
Pollito001
closed
3 years ago
5
Error running in Manjaro Linux: "undefined symbol: gdk_gl_font_use_pango_font"
#59
JPLeBreton
closed
3 years ago
4
Request for grid sizes beyond 256
#52
Kinnuu
closed
2 years ago
3
[QUESTION/CURIOSITY] Graphic themes
#51
Tom362-a
closed
4 years ago
4
Entity Regroup / Ungroup feature missing
#50
Krischan74
closed
4 years ago
6
Toggle lock by dimension
#49
EugenyP
closed
10 months ago
4
Lightmap UV coords missing when baking external lightmaps with -styles and switchable or styled lights in RSBP (RavenBSP: EF1, SOF2, JK2, JKA)
#48
MoritzJT
opened
4 years ago
2
Option for automatic reset of tool after use
#47
shpuld
opened
4 years ago
2
Allow different color for structural and detail brushes
#46
ovska
closed
4 years ago
2
Add "slime" surfaceparam keyword to game_wolfet q3map2 for Quake 3 map/bsp shader compatibility.
#45
ensiform
closed
4 years ago
1
Quake 1 - .pts file loading needs to consider more filepaths
#44
Kinnuu
closed
4 years ago
2
Origin Brushes for Jedi Academy
#43
MoritzJT
closed
4 years ago
2
Does not build on Manjaro Linux (Arch) against latest gtkglext
#42
cu-kai
closed
4 years ago
0
Negative lights
#41
Spaghetti657
closed
4 years ago
1
Fails to link on macOS Catalina 10.15.3
#40
cu-kai
closed
4 years ago
10
Add support for Tremulous in the releases.
#39
dGr8LookinSparky
closed
10 months ago
6
Very high gamma/washed out orthoview and texture browser on win10 and/or recent nvidia drivers
#38
KillPixelGames
closed
4 years ago
3
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