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Priority: Not a super big rush, but soon after the necessary resources are acquired.
Department: M&F (Mining and Fabrication)
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I started to investigate out why the performance is so slow. On Rust version I am getting 9k circles, on new one I am getting 6k circles. So about 33% slower.
I am using [Instruments app](https://m…
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It would be great if you included Rapier.js physics engine, to spread the word about this great library.
I've found it to be the best of the three.js physics engines - fast and easy to use, feels a…
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**Describe the bug**
When a RigidBody is set to be frozen when you first run a project, you can't unfreeze it.
**To Reproduce**
Make a RigidBody and set it to be frozen (I also set it so it…
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I am trying to make a vehicle wandering all over the navmesh randomly.
However the navmesh isn't just a flat plane, but has lot of ups and downs etc.
Every docs and examples and codepen I find o…
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It would be useful to be able to utilize the types and functions used for Rapier's cross-platform deterministic addons (such as its internally used fixed point or soft floating-point types, whichever …
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It would be great to create an example or plugin that show how to use LittleJS with Box2d.
https://github.com/erincatto/box2d
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Hi, I am trying to use this lib together with @react-three/fiber & @react-three/drei in the Expo project
"expo": "47.0.13"
"react-native": "0.70.5"
That's the demo in the docs I followed:
```typ…
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https://rapier.rs/docs/user_guides/rust/getting_started
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Creating a collirer with RAPIER.ColliderDesc.convexMesh does not work.
Here is a simple test case:
```
let geometry = new THREE.BoxGeometry(size, size, size);
let mesh = new THREE.Mesh(g…