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Horizontal downwards intercepts are not working properly
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Has anyone had any luck using this technique for raycasting? I'm pretty sure "allowing: .estimatedPlane, alignment: .any" for the raycastQuery is supposed to be the equivalent for .existingPlaneUsingE…
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Current Laser raycast does not extend out infinitely like a laser would, rather it simply goes out to the point the user clicks. Need a raycast (and corresponding visual effect) that extends out infin…
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# 3D Raycasting - Hello, I’m Mark
Mark's Site
[https://markc.su/posts/raycasting/](https://markc.su/posts/raycasting/)
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It's possible to get into a situation where the raycaster throws an error when the window is closed. This doesn't affect gameplay, of course, but I'm seeing it in the logs and it's not ideal.
To re…
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Hex Engine should include some ray-casting and collision detection functions out of the box, that use information from the Geometry component. I haven't written them already because I don't know much …
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These are some basic things that need to get done in order to have a somewhat polished demo - the game can be expanded on further once these features are implemented. (I essentially want to rewrite [b…
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From https://github.com/aevyrie/bevy_editor_cam
This is highly polished and excellent.
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Different modules use inconsistent techniques for raycasting from the player to a block they just placed or interacted with.
It is possible to raycast without the need for a temporary entity (AEC …