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### Overview
We need to gather previous relevant documentation of features and functions skills dashboard and refine requirements, so that we can develop it.
### Action Items
- [ ] Bonnie will …
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I think etext access is a very good score but we should balance it with a sort of etext quality score. (I guess we should do that for scans too but currently we can't really get some metrics about tha…
eroux updated
3 months ago
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#### Description
As discussed in the WG comms meeting, we want to further refine our goals and guide the group with a roadmap including where we want to be at the end of the year.
### Outcome
This…
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```* Moduled cracking ratio is based on this spreadsheet for Factorio v0.15 from Reddit; but modified to use v1.0 recipe data with 1.3 productivity and 5.55 craft speed for Refineries (10 beacons) and…
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Continue developing the prompt engineering aspect of the text2text service. This involves refining how prompts are handled to improve the effectiveness and accuracy of text conversions. Refer to promp…
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- Docs Deprecation Branch Done.
- Working/Refining on WIki
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**Description**
Currently, the exceptions thrown are all `MeilisearchException`.
This makes it difficult for the user to specify which exception was thrown.
**Basic example**
The way t…
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There are, in this game, a number of items that can become other items and/or spells. As far as I can discern, these items are handled in the .zzz files, which is somewhat important for me since the u…
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https://docs.google.com/document/d/1zBQXlPf9-sOZ9sBC3Yul-Bgs-H6fyt65shnTzKKmj6w/edit#heading=h.w3wbbl79krgq
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Very solid work! Do you have plans for releasing codes for refining and visualization?
By the way, I noticed an amazing performance on your real-world experiments. How do you solve the sim2real gap?