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I hope this is the right place to post these questions and if it's not I'm happy to move them to a more appropriate venue. I'm new to unity/Hololens development in general.
I'm trying to build an …
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Currently, existing robotic navigation methods have been expert in simultaneous mapping and localization (SLAM) and path planning not only in the large-scale environment but also dense-crowd scenarios…
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Scene Arrangement
* Zeiten von 0 bis 1, damit später in der Timeline skaliert werden kann
Time line
* Einfaches ein- und ausblenden der Scenen und Postprocessing sachen
* Post-Processing
- Gl…
mzedd updated
4 years ago
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### Godot version
4.0 stable
### System information
Linux Mint 21.1 Cinnamon, Graphics: Intel Corporation HD Graphics 620, Processor: Intel© Core™ i5-7200U CPU @ 2.50GHz × 2
### Issue desc…
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The OBS feedback "obs: Source Active in Preview" seems to have no result. The background and textcolor are not changing although the sceeneitem / source is active / visible in preview.
I used this…
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I would like to revive work on [custom effects](https://drafts.csswg.org/web-animations-2/#custom-effects), an idea currently unofficially drafted in [Web Animations Level 2](https://drafts.csswg.org/…
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Right now, render contains some structs that don't separate responsibilities:
- Atoms (this is good, it just stores a handle to a gpu buffer of atom data)
- Fragment (Roughly speaking, this represen…
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This has been a want of mine for a very long time, but is also a complicated task.
### What it'd do:
* Re-write the entire scene view UI front-end, and change some back-end API to use the modern "…
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This is going to be a cheating pseudo-entry since I worked on it months ago, but, I do plan to work on it over the course of November since it might produce interesting results.
There's a popular man…
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