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> is it possible to prevent the AI building scout ships? Is there a weighting i can adjust in the settings? Because it is rather frustrating seeing the AI building unarmed fleets, especially when the…
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- [ ] Sending scouts
- [ ] Sending forage squad
- [ ] Sending both scouts and forage squad
- [ ] Scouts returning
- [ ] Scouts dying
- [ ] Forage squad returning with food
- [ ] Fora…
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Currently there is no defence for enemy scouts. It can be improved in two ways:
1) improve defence matrix to build more static defences around resources ("protect your investments")
2) send our own sc…
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## Goal
- Support OpenRouter as a remote provider
- Available OR models should show up in Hub
## Original User Request
- [X] I have searched the existing issues
### Current behavior
Is there a wa…
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Boa noite @henriquepgomide, pelo que pude perceber o arquivo referente a rodada 1 do ano de 2022 não possui os valores de scouts, ele está igual a rodada-0. É isso mesmo? Caso precise, tenho salvo, em…
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The idea is to optimize the emcee success rate and the temperature jump success rate.
A first implementation would take the results of a previous run and design a new run with better settings.
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maraudine wranglers deal 30dmg, while the maraudine scouts deal 180+, they're both normal enemies, both in the same area with around the same hp, but scouts deal so much damage its insane, disarmed th…
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After discussing with Yname we thought it would be nice to have UNE NPCS to be more dynamic by having larger ships roam at UNE and warp out to help the smaller "scouts" if required, this would also he…
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When we use `!ignore:args`, translation missing occurs. This may be a bug.
```ruby
## en
en:
scouts:
default_scout_message:
example1: !ignore:args ''
placeholder: ''
## j…